--- /dev/null
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef _OBJECTS_HPP_
+#define _OBJECTS_HPP_
+
+#include "Environment/Lights.hpp"
+#include "Environment/Terrain.hpp"
+#include "Graphic/gamegl.hpp"
+#include "Graphic/Models.hpp"
+#include "Graphic/Sprite.hpp"
+#include "Graphic/Texture.hpp"
+#include "Math/Frustum.hpp"
+#include "Math/Quaternions.hpp"
+#include "Utils/ImageIO.hpp"
+
+#include <memory>
+#include <vector>
+//
+// Model Structures
+//
+
+#define max_objects 300
+
+#define boxtype 0
+#define weirdtype 1
+#define spiketype 2
+#define treetrunktype 3
+#define treeleavestype 4
+#define bushtype 5
+#define rocktype 6
+#define walltype 7
+#define chimneytype 8
+#define platformtype 9
+#define tunneltype 11
+#define cooltype 12
+#define firetype 13
+
+
+class Object
+{
+public:
+ static std::vector<std::unique_ptr<Object>> objects;
+ static XYZ center;
+ static float radius;
+ static Texture boxtextureptr;
+ static Texture treetextureptr;
+ static Texture bushtextureptr;
+ static Texture rocktextureptr;
+
+ XYZ position;
+ int type;
+ float yaw;
+ float pitch;
+ float rotx;
+ float rotxvel;
+ float roty;
+ float rotyvel;
+ bool possible;
+ Model model;
+ Model displaymodel;
+ float friction;
+ float scale;
+ float messedwith;
+ float checked;
+ float shadowed;
+ float occluded;
+ bool onfire;
+ float flamedelay;
+
+ Object();
+ Object(int _type, XYZ _position, float _yaw, float _pitch, float _scale);
+
+ static void ComputeCenter();
+ static void ComputeRadius();
+ static bool Checkcollide(XYZ startpoint, XYZ endpoint, int which);
+ static void AddObjectsToTerrain();
+ static void LoadObjectsFromFile(FILE* tfile, bool skip);
+ static void SphereCheckPossible(XYZ *p1, float radius);
+ static void DeleteObject(int which);
+ static void MakeObject(int atype, XYZ where, float ayaw, float apitch, float ascale);
+ static void Draw();
+ static void DoShadows();
+ static void DoStuff();
+
+private:
+ void handleFire();
+ void doShadows(XYZ lightloc);
+ void draw();
+ void drawSecondPass();
+ void addToTerrain(unsigned id);
+};
+
+#endif
+