/*
Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
//Functions
-Object::Object() :
- position(),
- type(boxtype),
- yaw(0),
- pitch(0),
- rotx(0),
- rotxvel(0),
- roty(0),
- rotyvel(0),
- possible(false),
- model(),
- displaymodel(),
- friction(0),
- scale(0),
- messedwith(0),
- checked(0),
- shadowed(0),
- occluded(0),
- onfire(false),
- flamedelay(0)
+Object::Object()
+ : position()
+ , type(boxtype)
+ , yaw(0)
+ , pitch(0)
+ , rotx(0)
+ , rotxvel(0)
+ , roty(0)
+ , rotyvel(0)
+ , possible(false)
+ , model()
+ , displaymodel()
+ , friction(0)
+ , scale(0)
+ , messedwith(0)
+ , checked(0)
+ , shadowed(0)
+ , occluded(0)
+ , onfire(false)
+ , flamedelay(0)
{
}
-Object::Object(object_type _type, XYZ _position, float _yaw, float _pitch, float _scale) : Object()
+Object::Object(object_type _type, XYZ _position, float _yaw, float _pitch, float _scale)
+ : Object()
{
scale = _scale;
type = _type;
yaw = _yaw;
pitch = _pitch;
- switch(type) {
+ switch (type) {
case boxtype:
model.loaddecal("Models/Box.solid");
friction = 1.5;
{
messedwith -= multiplier;
if (rotxvel || rotx) {
- if (rotx > 0) rotxvel -= multiplier * 8 * fabs(rotx);
- if (rotx < 0) rotxvel += multiplier * 8 * fabs(rotx);
- if (rotx > 0) rotxvel -= multiplier * 4;
- if (rotx < 0) rotxvel += multiplier * 4;
- if (rotxvel > 0) rotxvel -= multiplier * 4;
- if (rotxvel < 0) rotxvel += multiplier * 4;
- if (fabs(rotx) < multiplier * 4)
+ if (rotx > 0) {
+ rotxvel -= multiplier * 8 * fabs(rotx);
+ }
+ if (rotx < 0) {
+ rotxvel += multiplier * 8 * fabs(rotx);
+ }
+ if (rotx > 0) {
+ rotxvel -= multiplier * 4;
+ }
+ if (rotx < 0) {
+ rotxvel += multiplier * 4;
+ }
+ if (rotxvel > 0) {
+ rotxvel -= multiplier * 4;
+ }
+ if (rotxvel < 0) {
+ rotxvel += multiplier * 4;
+ }
+ if (fabs(rotx) < multiplier * 4) {
rotx = 0;
- if (fabs(rotxvel) < multiplier * 4)
+ }
+ if (fabs(rotxvel) < multiplier * 4) {
rotxvel = 0;
+ }
rotx += rotxvel * multiplier * 4;
}
if (rotyvel || roty) {
- if (roty > 0) rotyvel -= multiplier * 8 * fabs(roty);
- if (roty < 0) rotyvel += multiplier * 8 * fabs(roty);
- if (roty > 0) rotyvel -= multiplier * 4;
- if (roty < 0) rotyvel += multiplier * 4;
- if (rotyvel > 0) rotyvel -= multiplier * 4;
- if (rotyvel < 0) rotyvel += multiplier * 4;
- if (fabs(roty) < multiplier * 4)
+ if (roty > 0) {
+ rotyvel -= multiplier * 8 * fabs(roty);
+ }
+ if (roty < 0) {
+ rotyvel += multiplier * 8 * fabs(roty);
+ }
+ if (roty > 0) {
+ rotyvel -= multiplier * 4;
+ }
+ if (roty < 0) {
+ rotyvel += multiplier * 4;
+ }
+ if (rotyvel > 0) {
+ rotyvel -= multiplier * 4;
+ }
+ if (rotyvel < 0) {
+ rotyvel += multiplier * 4;
+ }
+ if (fabs(roty) < multiplier * 4) {
roty = 0;
- if (fabs(rotyvel) < multiplier * 4)
+ }
+ if (fabs(rotyvel) < multiplier * 4) {
rotyvel = 0;
+ }
roty += rotyvel * multiplier * 4;
}
if (rotx) {
glRotatef(-rotx / divide, 0, 0, 1);
}
- if (rotx > 10)
+ if (rotx > 10) {
rotx = 10;
- if (rotx < -10)
+ }
+ if (rotx < -10) {
rotx = -10;
- if (roty > 10)
+ }
+ if (roty > 10) {
roty = 10;
- if (roty < -10)
+ }
+ if (roty < -10) {
roty = -10;
+ }
}
void Object::draw()
hidden = !(distsqflat(&viewer, &position) > playerdist + 3 || (type != bushtype && type != treeleavestype));
if (!hidden) {
- if (detail == 2 && distance > viewdistance * viewdistance / 4 && environment == desertenvironment)
- glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, blurness );
- else
- glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0 );
+ if (detail == 2 && distance > viewdistance * viewdistance / 4 && environment == desertenvironment) {
+ glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, blurness);
+ } else {
+ glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0);
+ }
distance = (viewdistance * viewdistance - (distance - (viewdistance * viewdistance * fadestart)) * (1 / (1 - fadestart))) / viewdistance / viewdistance;
- if (distance > 1)
+ if (distance > 1) {
distance = 1;
+ }
if (distance > 0) {
if (occluded < 6) {
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
- if (!model.color)
+ if (!model.color) {
glEnable(GL_LIGHTING);
- else
+ } else {
glDisable(GL_LIGHTING);
+ }
glDepthMask(1);
glTranslatef(position.x, position.y, position.z);
if (type == bushtype) {
int numobjects;
int type;
XYZ position;
- float yaw, pitch, scale, lastscale;
+ float yaw, pitch, scale;
+ float lastscale = 1.0f;
funpackf(tfile, "Bi", &numobjects);
if (!skip) {
objects.clear();
}
}
-void Object::SphereCheckPossible(XYZ *p1, float radius)
+void Object::SphereCheckPossible(XYZ* p1, float radius)
{
int whichpatchx = p1->x / (terrain.size / subdivision * terrain.scale);
int whichpatchz = p1->z / (terrain.size / subdivision * terrain.scale);
objects[i]->draw();
}
- glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0 );
+ glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0);
for (unsigned i = 0; i < objects.size(); i++) {
objects[i]->drawSecondPass();
}
if (environment == desertenvironment) {
- glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0 );
+ glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0);
}
glEnable(GL_ALPHA_TEST);
SetUpLight(&light, 0);
void Object::DeleteObject(int which)
{
objects.erase(objects.begin() + which);
+ terrain.DeleteObject(which);
}
void Object::MakeObject(int atype, XYZ where, float ayaw, float apitch, float ascale)
{
XYZ lightloc;
lightloc = light.location;
- if (!skyboxtexture)
+ if (!skyboxtexture) {
lightloc = 0;
+ }
lightloc.y += 10;
Normalise(&lightloc);
for (unsigned int i = 0; i < objects.size(); i++) {
if (checkcollide(startpoint, endpoint, i, minx, miny, minz, maxx, maxy, maxz) != -1) {
- return (int) i;
+ return (int)i;
}
}
return what;
}
} else {
- if ( objects[what]->position.x > minx - objects[what]->model.boundingsphereradius &&
- objects[what]->position.x < maxx + objects[what]->model.boundingsphereradius &&
- objects[what]->position.y > miny - objects[what]->model.boundingsphereradius &&
- objects[what]->position.y < maxy + objects[what]->model.boundingsphereradius &&
- objects[what]->position.z > minz - objects[what]->model.boundingsphereradius &&
- objects[what]->position.z < maxz + objects[what]->model.boundingsphereradius) {
- if ( objects[what]->type != treeleavestype &&
- objects[what]->type != bushtype &&
- objects[what]->type != firetype) {
+ if (objects[what]->position.x > minx - objects[what]->model.boundingsphereradius &&
+ objects[what]->position.x < maxx + objects[what]->model.boundingsphereradius &&
+ objects[what]->position.y > miny - objects[what]->model.boundingsphereradius &&
+ objects[what]->position.y < maxy + objects[what]->model.boundingsphereradius &&
+ objects[what]->position.z > minz - objects[what]->model.boundingsphereradius &&
+ objects[what]->position.z < maxz + objects[what]->model.boundingsphereradius) {
+ if (objects[what]->type != treeleavestype &&
+ objects[what]->type != bushtype &&
+ objects[what]->type != firetype) {
colviewer = startpoint;
coltarget = endpoint;
if (objects[what]->model.LineCheck(&colviewer, &coltarget, &colpoint, &objects[what]->position, &objects[what]->yaw) != -1) {
//~ Object::~Objects()
//~ {
- //~ boxtextureptr.destroy();
- //~ treetextureptr.destroy();
- //~ bushtextureptr.destroy();
- //~ rocktextureptr.destroy();
+//~ boxtextureptr.destroy();
+//~ treetextureptr.destroy();
+//~ bushtextureptr.destroy();
+//~ rocktextureptr.destroy();
//~ }