if (shadowed > 0) {
col = model.normals[j] - DoRotation(lightloc * shadowed, 0, -yaw, 0);
Normalise(&col);
- for (int k = 0; k < model.TriangleNum; k++) {
+ for (int k = 0; k < model.Triangles.size(); k++) {
if (model.Triangles[k].vertex[0] == j) {
int l = k * 24;
model.vArray[l + 2] = col.x;