]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Models.h
BEAUTIFIED ALL SOURCE CODE
[lugaru.git] / Source / Models.h
index a82f85d04287ec55a750fddebfb80ed5364da274..e69cca93a7f7af4fcf7b39d521214de652a32151 100644 (file)
@@ -10,7 +10,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -41,18 +41,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // Textures List
 //
 typedef struct         {
-       long                    xsz,ysz;
-       GLubyte                         *txt;
+    long                       xsz, ysz;
+    GLubyte                            *txt;
 } ModelTexture;
 
 //
 // Model Structures
 //
 
-class TexturedTriangle{
+class TexturedTriangle
+{
 public:
-       short                   vertex[3];
-       float gx[3],gy[3];
+    short                      vertex[3];
+    float gx[3], gy[3];
 };
 
 #define max_model_decals 300
@@ -63,90 +64,91 @@ public:
 #define rawtype 2
 #define decalstype 3
 
-class Model{
+class Model
+{
 public:
-       short   vertexNum,TriangleNum;
-       bool hastexture;
-
-       int type,oldtype;
-
-       int* possible;
-       int* owner;
-       XYZ* vertex;
-       XYZ* normals;
-       XYZ* facenormals;
-       TexturedTriangle* Triangles;
-       GLfloat* vArray;
-
-       /*int possible[max_model_vertex];
-       int owner[max_textured_triangle];
-       XYZ vertex[max_model_vertex];
-       XYZ normals[max_model_vertex];
-       XYZ facenormals[max_textured_triangle];
-       TexturedTriangle Triangles[max_textured_triangle];
-       GLfloat vArray[max_textured_triangle*24];*/
-
-       Texture textureptr;
-       ModelTexture modelTexture;
-       int numpossible;
-       bool color;
-
-       XYZ boundingspherecenter;
-       float boundingsphereradius;
-
-       float*** decaltexcoords;
-       XYZ** decalvertex;
-       int* decaltype;
-       float* decalopacity;
-       float* decalrotation;
-       float* decalalivetime;
-       XYZ* decalposition;
-
-       /*float decaltexcoords[max_model_decals][3][2];
-       XYZ decalvertex[max_model_decals][3];
-       int decaltype[max_model_decals];
-       float decalopacity[max_model_decals];
-       float decalrotation[max_model_decals];
-       float decalalivetime[max_model_decals];
-       XYZ decalposition[max_model_decals];*/
-
-       int numdecals;
-
-       bool flat;
-
-       void DeleteDecal(int which);
-       void MakeDecal(int atype, XYZ *where, float *size, float *opacity, float *rotation);
-       void MakeDecal(int atype, XYZ where, float size, float opacity, float rotation);
-       void drawdecals(Texture shadowtexture,Texture bloodtexture,Texture bloodtexture2,Texture breaktexture);
-       int SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate);
-       int SphereCheckPossible(XYZ *p1,float radius, XYZ *move, float *rotate);
-       int LineCheck(XYZ *p1,XYZ *p2, XYZ *p, XYZ *move, float *rotate);
-       int LineCheckSlide(XYZ *p1,XYZ *p2, XYZ *p, XYZ *move, float *rotate);
-       int LineCheckPossible(XYZ *p1,XYZ *p2, XYZ *p, XYZ *move, float *rotate);
-       int LineCheckSlidePossible(XYZ *p1,XYZ *p2, XYZ *p, XYZ *move, float *rotate);
-       void UpdateVertexArray();
-       void UpdateVertexArrayNoTex();
-       void UpdateVertexArrayNoTexNoNorm();
-       bool loadnotex(const char *filename);
-       bool loadraw(char *filename);
-       bool load(const char *filename,bool texture);
-       bool loaddecal(const char *filename,bool texture);
-       void Scale(float xscale,float yscale,float zscale);
-       void FlipTexCoords();
-       void UniformTexCoords();
-       void ScaleTexCoords(float howmuch);
-       void ScaleNormals(float xscale,float yscale,float zscale);
-       void Translate(float xtrans,float ytrans,float ztrans);
-       void CalculateNormals(bool facenormalise);
-       void draw();
-       void drawdifftex(GLuint texture);
-       void drawdifftex(Texture texture);
-       void drawimmediate();
-       void drawdiffteximmediate(GLuint texture);
-       void Rotate(float xang,float yang,float zang);
-       ~Model();
-       void deallocate();
-       Model();
+    short      vertexNum, TriangleNum;
+    bool hastexture;
+
+    int type, oldtype;
+
+    int* possible;
+    int* owner;
+    XYZ* vertex;
+    XYZ* normals;
+    XYZ* facenormals;
+    TexturedTriangle* Triangles;
+    GLfloat* vArray;
+
+    /*int possible[max_model_vertex];
+    int owner[max_textured_triangle];
+    XYZ vertex[max_model_vertex];
+    XYZ normals[max_model_vertex];
+    XYZ facenormals[max_textured_triangle];
+    TexturedTriangle Triangles[max_textured_triangle];
+    GLfloat vArray[max_textured_triangle*24];*/
+
+    Texture textureptr;
+    ModelTexture modelTexture;
+    int numpossible;
+    bool color;
+
+    XYZ boundingspherecenter;
+    float boundingsphereradius;
+
+    float*** decaltexcoords;
+    XYZ** decalvertex;
+    int* decaltype;
+    float* decalopacity;
+    float* decalrotation;
+    float* decalalivetime;
+    XYZ* decalposition;
+
+    /*float decaltexcoords[max_model_decals][3][2];
+    XYZ decalvertex[max_model_decals][3];
+    int decaltype[max_model_decals];
+    float decalopacity[max_model_decals];
+    float decalrotation[max_model_decals];
+    float decalalivetime[max_model_decals];
+    XYZ decalposition[max_model_decals];*/
+
+    int numdecals;
+
+    bool flat;
+
+    void DeleteDecal(int which);
+    void MakeDecal(int atype, XYZ *where, float *size, float *opacity, float *rotation);
+    void MakeDecal(int atype, XYZ where, float size, float opacity, float rotation);
+    void drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloodtexture2, Texture breaktexture);
+    int SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate);
+    int SphereCheckPossible(XYZ *p1, float radius, XYZ *move, float *rotate);
+    int LineCheck(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
+    int LineCheckSlide(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
+    int LineCheckPossible(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
+    int LineCheckSlidePossible(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
+    void UpdateVertexArray();
+    void UpdateVertexArrayNoTex();
+    void UpdateVertexArrayNoTexNoNorm();
+    bool loadnotex(const char *filename);
+    bool loadraw(char *filename);
+    bool load(const char *filename, bool texture);
+    bool loaddecal(const char *filename, bool texture);
+    void Scale(float xscale, float yscale, float zscale);
+    void FlipTexCoords();
+    void UniformTexCoords();
+    void ScaleTexCoords(float howmuch);
+    void ScaleNormals(float xscale, float yscale, float zscale);
+    void Translate(float xtrans, float ytrans, float ztrans);
+    void CalculateNormals(bool facenormalise);
+    void draw();
+    void drawdifftex(GLuint texture);
+    void drawdifftex(Texture texture);
+    void drawimmediate();
+    void drawdiffteximmediate(GLuint texture);
+    void Rotate(float xang, float yang, float zang);
+    ~Model();
+    void deallocate();
+    Model();
 };
 
 #endif