//
// Textures List
//
-typedef struct {
- long xsz, ysz;
- GLubyte *txt;
+typedef struct {
+ long xsz, ysz;
+ GLubyte *txt;
} ModelTexture;
//
class TexturedTriangle
{
public:
- short vertex[3];
+ short vertex[3];
float gx[3], gy[3];
};
class Model
{
public:
- short vertexNum, TriangleNum;
+ short vertexNum, TriangleNum;
bool hastexture;
int type, oldtype;