/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
int SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate);
int SphereCheckPossible(XYZ *p1, float radius, XYZ *move, float *rotate);
int LineCheck(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
- int LineCheckSlide(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
int LineCheckPossible(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
int LineCheckSlidePossible(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
void UpdateVertexArray();
void drawdifftex(GLuint texture);
void drawdifftex(Texture texture);
void drawimmediate();
- void drawdiffteximmediate(GLuint texture);
void Rotate(float xang, float yang, float zang);
~Model();
void deallocate();