void UpdateVertexArray();
void UpdateVertexArrayNoTex();
void UpdateVertexArrayNoTexNoNorm();
- bool loadnotex(char *filename);
+ bool loadnotex(const char *filename);
bool loadraw(char *filename);
- bool load(char *filename,bool texture);
- bool loaddecal(char *filename,bool texture);
+ bool load(const char *filename,bool texture);
+ bool loaddecal(const char *filename,bool texture);
void Scale(float xscale,float yscale,float zscale);
void FlipTexCoords();
void UniformTexCoords();