FILE *tfile;
long i;
- int oldvertexNum, oldTriangleNum;
- oldvertexNum = vertexNum;
- oldTriangleNum = TriangleNum;
+ //~ int oldvertexNum, oldTriangleNum;
+ //~ oldvertexNum = vertexNum;
+ //~ oldTriangleNum = TriangleNum;
type = notextype;
color = 0;
if (visibleloading)
Game::LoadingScreen();
- int oldvertexNum, oldTriangleNum;
- oldvertexNum = vertexNum;
- oldTriangleNum = TriangleNum;
+ //~ int oldvertexNum, oldTriangleNum;
+ //~ oldvertexNum = vertexNum;
+ //~ oldTriangleNum = TriangleNum;
type = normaltype;
color = 0;
LOG(std::string("Loading decal...") + FixedFN);
- int oldvertexNum, oldTriangleNum;
- oldvertexNum = vertexNum;
- oldTriangleNum = TriangleNum;
+ //~ int oldvertexNum, oldTriangleNum;
+ //~ oldvertexNum = vertexNum;
+ //~ oldTriangleNum = TriangleNum;
type = decalstype;
numdecals = 0;
LOG(std::string("Loading raw...") + filename);
- int oldvertexNum, oldTriangleNum;
- oldvertexNum = vertexNum;
- oldTriangleNum = TriangleNum;
+ //~ int oldvertexNum, oldTriangleNum;
+ //~ oldvertexNum = vertexNum;
+ //~ oldTriangleNum = TriangleNum;
type = rawtype;
color = 0;
if (decals) {
if (type != decalstype)
return;
- static int i, j;
- static float distancemult;
+ static int i;
+ //~ static float distancemult;
static int lasttype;
- static float viewdistsquared;
+ //~ static float viewdistsquared;
static bool blend;
- viewdistsquared = viewdistance * viewdistance;
+ //~ viewdistsquared = viewdistance * viewdistance;
blend = 1;
lasttype = -1;