type = normaltype;
color=0;
- tfile=fopen( filename, "rb" );
+ tfile=fopen( ConvertFileName(filename), "rb" );
// read model settings
if(color)glInterleavedArrays( GL_T2F_C3F_V3F,8*sizeof(GLfloat),&vArray[0]);
glBindTexture(GL_TEXTURE_2D,(unsigned long)textureptr);
-#ifndef WIN32
+#if PLATFORM_MACOSX
glLockArraysEXT( 0, TriangleNum*3);
#endif
glDrawArrays(GL_TRIANGLES, 0, TriangleNum*3);
-#ifndef WIN32
+#if PLATFORM_MACOSX
glUnlockArraysEXT();
#endif