}
}
-bool Model::loadnotex(char *filename )
+bool Model::loadnotex(const char *filename )
{
FILE *tfile;
long i;
}
-bool Model::load(char *filename,bool texture )
+bool Model::load(const char *filename,bool texture )
{
FILE *tfile;
long i;
return 1;
}
-bool Model::loaddecal(char *filename,bool texture )
+bool Model::loaddecal(const char *filename,bool texture )
{
FILE *tfile;
long i,j;
type = rawtype;
color=0;
- tfile=fopen( filename, "rb" );
+ tfile=fopen( ConvertFileName(filename), "rb" );
// read model settings