+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
#include "Models.h"
//#include "altivec.h"
#include "Game.h"
type = normaltype;
color=0;
- tfile=fopen( filename, "rb" );
+ tfile=fopen( ConvertFileName(filename), "rb" );
// read model settings
if(color)glInterleavedArrays( GL_T2F_C3F_V3F,8*sizeof(GLfloat),&vArray[0]);
glBindTexture(GL_TEXTURE_2D,(unsigned long)textureptr);
-#ifndef WIN32
+#if PLATFORM_MACOSX
glLockArraysEXT( 0, TriangleNum*3);
#endif
glDrawArrays(GL_TRIANGLES, 0, TriangleNum*3);
-#ifndef WIN32
+#if PLATFORM_MACOSX
glUnlockArraysEXT();
#endif