/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
static int firstintersecting;
static XYZ point;
static XYZ oldp1;
- static XYZ start, end;
firstintersecting = -1;
static int firstintersecting;
static XYZ point;
static XYZ oldp1;
- static XYZ start, end;
firstintersecting = -1;
glInterleavedArrays( GL_T2F_C3F_V3F, 8 * sizeof(GLfloat), &vArray[0]);
textureptr.bind();
-#if PLATFORM_MACOSX
- glLockArraysEXT( 0, TriangleNum * 3);
-#endif
glDrawArrays(GL_TRIANGLES, 0, TriangleNum * 3);
-#if PLATFORM_MACOSX
- glUnlockArraysEXT();
-#endif
-
if (!color)
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- //drawimmediate();
}
//TODO: phase out in favor of Texture