extern float fadestart;
extern float texdetail;
extern bool decals;
-extern int loadscreencolor;
extern Game * pgame;
extern bool visibleloading;
LOG(std::string("Loading model...") + filename);
- if(visibleloading){
- loadscreencolor=2;
+ if(visibleloading)
pgame->LoadingScreen();
- }
int oldvertexNum,oldTriangleNum;
oldvertexNum=vertexNum;
void Model::CalculateNormals(bool facenormalise)
{
- if(visibleloading){
- loadscreencolor=3;
+ if(visibleloading)
pgame->LoadingScreen();
- }
static int i;
if(type!=normaltype&&type!=decalstype)return;