]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Menu.cpp
Moved Account::active in Account class. Maybe it should be changed for a method and...
[lugaru.git] / Source / Menu.cpp
index affdf9a5c3b19b7d29da1b9ffebd90c1e50bc324..d3c9b0d35c3d1dbb2b02c98e027c7e4dca84d507 100644 (file)
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
 #include <vector>
 #include <string>
+#include <set>
 #include "gamegl.h"
 
 #include "Menu.h"
-using namespace Menu;
+#include "Settings.h"
+#include "Input.h"
+#include "Campaign.h"
+
+// Should not be needed, Menu should call methods from other classes to launch maps and challenges and so on
+#include "Awards.h"
+#include "openal_wrapper.h"
+
+using namespace Game;
 
 extern float multiplier;
+extern std::set<std::pair<int,int>> resolutions;
+extern int mainmenu;
+extern std::vector<CampaignLevel> campaignlevels;
+extern float musicvolume[4];
+extern float oldmusicvolume[4];
+extern bool stillloading;
+extern bool visibleloading;
+extern int whichchoice;
+extern int leveltheme;
+
+extern void toggleFullscreen();
+
+int entername = 0;
 
-struct MenuItem {
-    enum MenuItemType{NONE,LABEL,BUTTON,IMAGE,IMAGEBUTTON,MAPMARKER,MAPLINE,MAPLABEL} type;
-    int id;
-    string label;
-    int texture;
-    MBCallback cb;
-    int x,y,w,h;
-    float r,g,b;
-    float effectfade;
-
-    float linestartsize;
-    float lineendsize;
-
-    void init(MenuItemType _type, int _id, const string& _label, int _texture, MBCallback _cb,
-            int _x, int _y, int _w, int _h, float _r, float _g, float _b,
-            float _linestartsize=1, float _lineendsize=1){
-        type=_type;
-        id=_id;
-        label=_label;
-        texture=_texture;
-        cb=_cb;
-        x=_x; y=_y; w=_w; h=_h;
-        r=_r; g=_g; b=_b;
-        effectfade=0;
-        linestartsize=_linestartsize;
-        lineendsize=_lineendsize;
-        if(type==MenuItem::BUTTON){
-            if(w==-1)
-                w=label.length()*10;
-            if(h==-1)
-                h=20;
-        }
-    }
-};
-
-vector<MenuItem> items;
-
-
-
-
-void Menu::GUITick(Game* game){
-    for(vector<MenuItem>::iterator it=items.begin();it!=items.end();it++){
-               if(it->id==game->selected){
-                       it->effectfade+=multiplier*5;
-                       if(it->effectfade>1)
-                it->effectfade=1;
-               }else{
-                       it->effectfade-=multiplier*5;
-                       if(it->effectfade<0)
-                it->effectfade=0;      
-               }        
-    }
-}
-
-void Menu::clearMenu(){
+std::vector<MenuItem> Menu::items;
+
+MenuItem::MenuItem(MenuItemType _type, int _id, const string& _text, Texture _texture,
+          int _x, int _y, int _w, int _h, float _r, float _g, float _b,
+          float _linestartsize, float _lineendsize):
+    type(_type),
+    id(_id),
+    text(_text),
+    texture(_texture),
+    x(_x),
+    y(_y),
+    w(_w),
+    h(_h),
+    r(_r),
+    g(_g),
+    b(_b),
+    effectfade(0),
+    linestartsize(_linestartsize),
+    lineendsize(_lineendsize)
+{
+    if (type == MenuItem::BUTTON) {
+        if (w == -1) {
+            w = text.length() * 10;
+        }
+        if (h == -1) {
+            h = 20;
+        }
+    }
+}
+
+void Menu::clearMenu()
+{
     items.clear();
 }
 
-void Menu::addLabel(int id,const string& label,int x,int y){
-    items.push_back(MenuItem());
-    items.back().init(MenuItem::LABEL,id,label,0,NULL,x,y,-1,-1,1,0,0);
+void Menu::addLabel(int id, const string& text, int x, int y, float r, float g, float b)
+{
+    items.emplace_back(MenuItem::LABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
 }
-void Menu::addButton(int id,const string& label,MBCallback cb,int x,int y,int w,int h,float r,float g,float b){
-    items.push_back(MenuItem());
-    items.back().init(MenuItem::BUTTON,id,label,0,cb,x,y,w,h,r,g,b);
+void Menu::addButton(int id, const string& text, int x, int y, float r, float g, float b)
+{
+    items.emplace_back(MenuItem::BUTTON, id, text, Texture(), x, y, -1, -1, r, g, b);
 }
-void Menu::addImage(int id,int texture,int x,int y,int w,int h){
-    items.push_back(MenuItem());
-    items.back().init(MenuItem::IMAGE,id,"",texture,NULL,x,y,w,h,1,1,1);
+void Menu::addImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
+{
+    items.emplace_back(MenuItem::IMAGE, id, "", texture, x, y, w, h, r, g, b);
 }
-void Menu::addImageButton(int id,int texture,MBCallback cb,int x,int y,int w,int h,float r,float g,float b){
-    items.push_back(MenuItem());
-    items.back().init(MenuItem::IMAGEBUTTON,id,"",texture,cb,x,y,w,h,r,g,b);
+void Menu::addButtonImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
+{
+    items.emplace_back(MenuItem::IMAGEBUTTON, id, "", texture, x, y, w, h, r, g, b);
 }
-void Menu::addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r,float g,float b){
-    items.push_back(MenuItem());
-    items.back().init(MenuItem::MAPLINE,-1,"",0,NULL,x,y,w,h,r,g,b,startsize,endsize);
+void Menu::addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r, float g, float b)
+{
+    items.emplace_back(MenuItem::MAPLINE, -1, "", Texture(), x, y, w, h, r, g, b, startsize, endsize);
 }
-void Menu::addMapMarker(int id,int texture,MBCallback cb,int x,int y,int w,int h,float r,float g,float b){
-    items.push_back(MenuItem());
-    items.back().init(MenuItem::MAPMARKER,id,"",texture,cb,x,y,w,h,r,g,b);
+void Menu::addMapMarker(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
+{
+    items.emplace_back(MenuItem::MAPMARKER, id, "", texture, x, y, w, h, r, g, b);
 }
-
-void Menu::setMapItem(int id){
-    for(vector<MenuItem>::iterator it=items.begin();it!=items.end();it++)
-        if(it->id==id){
-            if(it->type==MenuItem::LABEL)
-                it->type=MenuItem::MAPLABEL;
-            break;
-        }
+void Menu::addMapLabel(int id, const string& text, int x, int y, float r, float g, float b)
+{
+    items.emplace_back(MenuItem::MAPLABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
 }
 
-void Menu::setButtonText(int id,const string& label){
-    for(vector<MenuItem>::iterator it=items.begin();it!=items.end();it++)
-        if(it->id==id){
-            it->label=label;
-            it->w=it->label.length()*10;
+void Menu::setText(int id, const string& text)
+{
+    for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
+        if (it->id == id) {
+            it->text = text;
+            it->w = it->text.length() * 10;
             break;
         }
 }
 
-void Menu::setButtonText(int id,const string& label,int x,int y,int w,int h){
-    for(vector<MenuItem>::iterator it=items.begin();it!=items.end();it++)
-        if(it->id==id){
-            it->label=label;
-            it->x=x;
-            it->y=y;
-            if(w==-1)
-                it->w=it->label.length()*10;
-            if(h==-1)
-                it->h=20;
+void Menu::setText(int id, const string& text, int x, int y, int w, int h)
+{
+    for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
+        if (it->id == id) {
+            it->text = text;
+            it->x = x;
+            it->y = y;
+            if (w == -1)
+                it->w = it->text.length() * 10;
+            if (h == -1)
+                it->h = 20;
             break;
         }
 }
 
-int Menu::getSelected(int mousex, int mousey){
-    for(vector<MenuItem>::iterator it=items.begin();it!=items.end();it++)
-        if(it->type==MenuItem::BUTTON || it->type==MenuItem::IMAGEBUTTON || it->type==MenuItem::MAPMARKER){
-            int mx=mousex;
-            int my=mousey;
-            if(it->type==MenuItem::MAPMARKER){
-                mx-=1;
-                my+=2;
+int Menu::getSelected(int mousex, int mousey)
+{
+    for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
+        if (it->type == MenuItem::BUTTON || it->type == MenuItem::IMAGEBUTTON || it->type == MenuItem::MAPMARKER) {
+            int mx = mousex;
+            int my = mousey;
+            if (it->type == MenuItem::MAPMARKER) {
+                mx -= 1;
+                my += 2;
             }
-            if(mx>=it->x && mx<it->x+it->w && my>=it->y && my<it->y+it->h)
+            if (mx >= it->x && mx < it->x + it->w && my >= it->y && my < it->y + it->h)
                 return it->id;
         }
     return -1;
 }
 
-void Menu::drawItems(Game* game){
+void Menu::handleFadeEffect()
+{
+    for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
+        if (it->id == Game::selected) {
+            it->effectfade += multiplier * 5;
+            if (it->effectfade > 1)
+                it->effectfade = 1;
+        } else {
+            it->effectfade -= multiplier * 5;
+            if (it->effectfade < 0)
+                it->effectfade = 0;
+        }
+    }
+}
+
+void Menu::drawItems()
+{
+    handleFadeEffect();
     glEnable(GL_TEXTURE_2D);
     glEnable(GL_ALPHA_TEST);
     glEnable(GL_BLEND);
-    for(vector<MenuItem>::iterator it=items.begin();it!=items.end();it++){
-        switch(it->type){
+    for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
+        switch (it->type) {
         case MenuItem::IMAGE:
         case MenuItem::IMAGEBUTTON:
         case MenuItem::MAPMARKER:
-            glColor4f(it->r,it->g,it->b,1);
+            glColor4f(it->r, it->g, it->b, 1);
             glPushMatrix();
-            if(it->type==MenuItem::MAPMARKER){
-                glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-                glTranslatef(2,-5,0); //from old code
-            }else{
-                glBlendFunc(GL_SRC_ALPHA,GL_ONE);
-            }
-            glBindTexture(GL_TEXTURE_2D,it->texture);
-                       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-                       glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+            if (it->type == MenuItem::MAPMARKER) {
+                glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+                glTranslatef(2.5, -4.5, 0); //from old code
+            } else {
+                glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+            }
+            it->texture.bind();
+            glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+            glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
             glBegin(GL_QUADS);
-            glTexCoord2f(0,0);
-            glVertex3f(it->x,it->y,0);
-            glTexCoord2f(1,0);
-            glVertex3f(it->x+it->w,it->y,0);
-            glTexCoord2f(1,1);
-            glVertex3f(it->x+it->w,it->y+it->h,0);
-            glTexCoord2f(0,1);
-            glVertex3f(it->x,it->y+it->h,0);
+            glTexCoord2f(0, 0);
+            glVertex3f(it->x, it->y, 0);
+            glTexCoord2f(1, 0);
+            glVertex3f(it->x + it->w, it->y, 0);
+            glTexCoord2f(1, 1);
+            glVertex3f(it->x + it->w, it->y + it->h, 0);
+            glTexCoord2f(0, 1);
+            glVertex3f(it->x, it->y + it->h, 0);
             glEnd();
-            if(it->type!=MenuItem::IMAGE){
+            if (it->type != MenuItem::IMAGE) {
                 //mouseover highlight
-                for(int i=0;i<10;i++){
-                    if(1-((float)i)/10-(1-it->effectfade)>0){
-                        glColor4f(it->r,it->g,it->b,(1-((float)i)/10-(1-it->effectfade))*.25);
+                for (int i = 0; i < 10; i++) {
+                    if (1 - ((float)i) / 10 - (1 - it->effectfade) > 0) {
+                        glColor4f(it->r, it->g, it->b, (1 - ((float)i) / 10 - (1 - it->effectfade))*.25);
                         glBegin(GL_QUADS);
-                        glTexCoord2f(0,0);
-                        glVertex3f(it->x-((float)i)*1/2, it->y-((float)i)*1/2, 0);
-                        glTexCoord2f(1,0);
-                        glVertex3f(it->x+it->w+((float)i)*1/2, it->y-((float)i)*1/2, 0);
-                        glTexCoord2f(1,1);
-                        glVertex3f(it->x+it->w+((float)i)*1/2, it->y+it->h+((float)i)*1/2, 0);
-                        glTexCoord2f(0,1);
-                        glVertex3f(it->x-((float)i)*1/2, it->y+it->h+((float)i)*1/2, 0);
+                        glTexCoord2f(0, 0);
+                        glVertex3f(it->x - ((float)i) * 1 / 2, it->y - ((float)i) * 1 / 2, 0);
+                        glTexCoord2f(1, 0);
+                        glVertex3f(it->x + it->w + ((float)i) * 1 / 2, it->y - ((float)i) * 1 / 2, 0);
+                        glTexCoord2f(1, 1);
+                        glVertex3f(it->x + it->w + ((float)i) * 1 / 2, it->y + it->h + ((float)i) * 1 / 2, 0);
+                        glTexCoord2f(0, 1);
+                        glVertex3f(it->x - ((float)i) * 1 / 2, it->y + it->h + ((float)i) * 1 / 2, 0);
                         glEnd();
                     }
                 }
@@ -189,56 +223,758 @@ void Menu::drawItems(Game* game){
             break;
         case MenuItem::LABEL:
         case MenuItem::BUTTON:
-            glColor4f(it->r,it->g,it->b,1);
-            glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-            game->text.glPrint(it->x,it->y,it->label.c_str(),0,1,640,480);
-            if(it->type!=MenuItem::LABEL){
+            glColor4f(it->r, it->g, it->b, 1);
+            glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+            Game::text->glPrint(it->x, it->y, it->text.c_str(), 0, 1, 640, 480);
+            if (it->type != MenuItem::LABEL) {
                 //mouseover highlight
-                glBlendFunc(GL_SRC_ALPHA,GL_ONE);
-                for(int i=0;i<15;i++){
-                    if(1-((float)i)/15-(1-it->effectfade)>0){
-                        glColor4f(it->r,it->g,it->b,(1-((float)i)/10-(1-it->effectfade))*.25);
-                        game->text.glPrint(it->x-((float)i),it->y,it->label.c_str(),0,1+((float)i)/70,640,480);
+                glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+                for (int i = 0; i < 15; i++) {
+                    if (1 - ((float)i) / 15 - (1 - it->effectfade) > 0) {
+                        glColor4f(it->r, it->g, it->b, (1 - ((float)i) / 10 - (1 - it->effectfade))*.25);
+                        Game::text->glPrint(it->x - ((float)i), it->y, it->text.c_str(), 0, 1 + ((float)i) / 70, 640, 480);
                     }
                 }
             }
             break;
         case MenuItem::MAPLABEL:
-            game->text.glPrintOutlined(0.9,0,0,it->x,it->y,it->label.c_str(),0,0.6,640,480);
+            Game::text->glPrintOutlined(0.9, 0, 0, it->x, it->y, it->text.c_str(), 0, 0.6, 640, 480);
             break;
         case MenuItem::MAPLINE: {
             XYZ linestart;
-            linestart.x=it->x;
-            linestart.y=it->y;
-            linestart.z=0;
+            linestart.x = it->x;
+            linestart.y = it->y;
+            linestart.z = 0;
             XYZ lineend;
-            lineend.x=it->x+it->w;
-            lineend.y=it->y+it->h;
-            lineend.z=0;
-            XYZ offset=lineend-linestart;
-            XYZ fac=offset;
+            lineend.x = it->x + it->w;
+            lineend.y = it->y + it->h;
+            lineend.z = 0;
+            XYZ offset = lineend - linestart;
+            XYZ fac = offset;
             Normalise(&fac);
-            offset=DoRotation(offset,0,0,90);
+            offset = DoRotation(offset, 0, 0, 90);
             Normalise(&offset);
 
-            linestart+=fac*4*it->linestartsize;
-            lineend-=fac*4*it->lineendsize;
+            linestart += fac * 4 * it->linestartsize;
+            lineend -= fac * 4 * it->lineendsize;
 
-            glDisable(GL_TEXTURE_2D);                                                  
-            glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
-            glColor4f(it->r,it->g,it->b,1);
+            glDisable(GL_TEXTURE_2D);
+            glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+            glColor4f(it->r, it->g, it->b, 1);
             glPushMatrix();
-            glTranslatef(2,-5,0); //from old code
+            glTranslatef(2, -5, 0); //from old code
             glBegin(GL_QUADS);
-            glVertex3f(linestart.x-offset.x*it->linestartsize, linestart.y-offset.y*it->linestartsize,          0.0f);
-            glVertex3f(linestart.x+offset.x*it->linestartsize, linestart.y+offset.y*it->linestartsize,          0.0f);
-            glVertex3f(lineend.x+offset.x*it->lineendsize,             lineend.y+offset.y*it->lineendsize, 0.0f);
-            glVertex3f(lineend.x-offset.x*it->lineendsize,             lineend.y-offset.y*it->lineendsize, 0.0f);
+            glVertex3f(linestart.x - offset.x * it->linestartsize, linestart.y - offset.y * it->linestartsize, 0.0f);
+            glVertex3f(linestart.x + offset.x * it->linestartsize, linestart.y + offset.y * it->linestartsize, 0.0f);
+            glVertex3f(lineend.x + offset.x * it->lineendsize, lineend.y + offset.y * it->lineendsize, 0.0f);
+            glVertex3f(lineend.x - offset.x * it->lineendsize, lineend.y - offset.y * it->lineendsize, 0.0f);
             glEnd();
             glPopMatrix();
             glEnable(GL_TEXTURE_2D);
-            } break;
+        }
+        break;
+        default:
+        case MenuItem::NONE:
+        break;
+        }
+    }
+}
+
+void Menu::updateSettingsMenu()
+{
+    std::string sbuf = std::string("Resolution: ") + to_string(newscreenwidth) + "*" + to_string(newscreenheight);
+    if (((float)newscreenwidth <= (float)newscreenheight * 1.61) && ((float)newscreenwidth >= (float)newscreenheight * 1.59)) {
+        sbuf += " (widescreen)";
+    }
+    setText(0, sbuf);
+    setText(14, fullscreen ? "Fullscreen: On" : "Fullscreen: Off");
+    if (newdetail == 0) setText(1, "Detail: Low");
+    if (newdetail == 1) setText(1, "Detail: Medium");
+    if (newdetail == 2) setText(1, "Detail: High");
+    if (bloodtoggle == 0) setText(2, "Blood: Off");
+    if (bloodtoggle == 1) setText(2, "Blood: On, low detail");
+    if (bloodtoggle == 2) setText(2, "Blood: On, high detail (slower)");
+    if (difficulty == 0) setText(3, "Difficulty: Easier");
+    if (difficulty == 1) setText(3, "Difficulty: Difficult");
+    if (difficulty == 2) setText(3, "Difficulty: Insane");
+    setText(4, ismotionblur ? "Blur Effects: Enabled (less compatible)" : "Blur Effects: Disabled (more compatible)");
+    setText(5, decals ? "Decals: Enabled (slower)" : "Decals: Disabled");
+    setText(6, musictoggle ? "Music: Enabled" : "Music: Disabled");
+    setText(9, invertmouse ? "Invert mouse: Yes" : "Invert mouse: No");
+    setText(10, std::string("Mouse Speed: ") + to_string(int(usermousesensitivity * 5)));
+    setText(11, std::string("Volume: ") + to_string(int(volume * 100)) + "%");
+    setText(13, showdamagebar ? "Damage Bar: On" : "Damage Bar: Off");
+    if ((newdetail == detail) && (newscreenheight == (int)screenheight) && (newscreenwidth == (int)screenwidth)) {
+        setText(8, "Back");
+    } else {
+        setText(8, "Back (some changes take effect next time Lugaru is opened)");
+    }
+}
+
+void Menu::updateStereoConfigMenu()
+{
+    setText(0, std::string("Stereo mode: ") + StereoModeName(newstereomode));
+    setText(1, std::string("Stereo separation: ") + to_string(stereoseparation));
+    setText(2, std::string("Reverse stereo: ") + (stereoreverse ? "Yes" : "No"));
+}
+
+void Menu::updateControlsMenu()
+{
+    setText(0, (string)"Forwards: " + (keyselect == 0 ? "_" : Input::keyToChar(forwardkey)));
+    setText(1, (string)"Back: "    + (keyselect == 1 ? "_" : Input::keyToChar(backkey)));
+    setText(2, (string)"Left: "    + (keyselect == 2 ? "_" : Input::keyToChar(leftkey)));
+    setText(3, (string)"Right: "   + (keyselect == 3 ? "_" : Input::keyToChar(rightkey)));
+    setText(4, (string)"Crouch: "  + (keyselect == 4 ? "_" : Input::keyToChar(crouchkey)));
+    setText(5, (string)"Jump: "    + (keyselect == 5 ? "_" : Input::keyToChar(jumpkey)));
+    setText(6, (string)"Draw: "    + (keyselect == 6 ? "_" : Input::keyToChar(drawkey)));
+    setText(7, (string)"Throw: "   + (keyselect == 7 ? "_" : Input::keyToChar(throwkey)));
+    setText(8, (string)"Attack: "  + (keyselect == 8 ? "_" : Input::keyToChar(attackkey)));
+    if (devtools) {
+        setText(9, (string)"Console: " + (keyselect == 9 ? "_" : Input::keyToChar(consolekey)));
+    }
+}
+
+/*
+Values of mainmenu :
+1 Main menu
+2 Menu pause (resume/end game)
+3 Option menu
+4 Controls configuration menu
+5 Main game menu (choose level or challenge)
+6 Deleting user menu
+7 User managment menu (select/add)
+8 Choose difficulty menu
+9 Challenge level selection menu
+10 End of the campaign congratulation (is that really a menu?)
+11 Same that 9 ??? => unused
+18 stereo configuration
+*/
+
+void Menu::Load()
+{
+    clearMenu();
+    switch (mainmenu) {
+    case 1:
+    case 2:
+        addImage(0, Mainmenuitems[0], 150, 480 - 128, 256, 128);
+        addButtonImage(1, Mainmenuitems[mainmenu == 1 ? 1 : 5], 18, 480 - 152 - 32, 128, 32);
+        addButtonImage(2, Mainmenuitems[2], 18, 480 - 228 - 32, 112, 32);
+        addButtonImage(3, Mainmenuitems[mainmenu == 1 ? 3 : 6], 18, 480 - 306 - 32, mainmenu == 1 ? 68 : 132, 32);
+        break;
+    case 3:
+        addButton( 0, "", 10 + 20, 440);
+        addButton(14, "", 10 + 400, 440);
+        addButton( 1, "", 10 + 60, 405);
+        addButton( 2, "", 10 + 70, 370);
+        addButton( 3, "", 10 + 20 - 1000, 335 - 1000);
+        addButton( 4, "", 10   , 335);
+        addButton( 5, "", 10 + 60, 300);
+        addButton( 6, "", 10 + 70, 265);
+        addButton( 9, "", 10   , 230);
+        addButton(10, "", 20   , 195);
+        addButton(11, "", 10 + 60, 160);
+        addButton(13, "", 30   , 125);
+        addButton( 7, "-Configure Controls-", 10 + 15, 90);
+        addButton(12, "-Configure Stereo -", 10 + 15, 55);
+        addButton(8, "Back", 10, 10);
+        updateSettingsMenu();
+        break;
+    case 4:
+        addButton(0, "", 10   , 400);
+        addButton(1, "", 10 + 40, 360);
+        addButton(2, "", 10 + 40, 320);
+        addButton(3, "", 10 + 30, 280);
+        addButton(4, "", 10 + 20, 240);
+        addButton(5, "", 10 + 40, 200);
+        addButton(6, "", 10 + 40, 160);
+        addButton(7, "", 10 + 30, 120);
+        addButton(8, "", 10 + 20, 80);
+        if (devtools) {
+            addButton(9, "", 10 + 10, 40);
+        }
+        addButton(devtools ? 10 : 9, "Back", 10, 10);
+        updateControlsMenu();
+        break;
+    case 5: {
+        LoadCampaign();
+        addLabel(-1, Account::active->getName(), 5, 400);
+        addButton(1, "Tutorial", 5, 300);
+        addButton(2, "Challenge", 5, 240);
+        addButton(3, "Delete User", 400, 10);
+        addButton(4, "Main Menu", 5, 10);
+        addButton(5, "Change User", 5, 180);
+        addButton(6, "Campaign : " + Account::active->getCurrentCampaign(), 200, 420);
+
+        //show campaign map
+        //with (2,-5) offset from old code
+        addImage(-1, Mainmenuitems[7], 150 + 2, 60 - 5, 400, 400);
+        //show levels
+        int numlevels = Account::active->getCampaignChoicesMade();
+        numlevels += numlevels > 0 ? campaignlevels[numlevels - 1].nextlevel.size() : 1;
+        for (int i = 0; i < numlevels; i++) {
+            XYZ midpoint = campaignlevels[i].getCenter();
+            float itemsize = campaignlevels[i].getWidth();
+            const bool active = i >= Account::active->getCampaignChoicesMade();
+            if (!active)
+                itemsize /= 2;
+
+            if (i >= 1) {
+                XYZ start = campaignlevels[i - 1].getCenter();
+                addMapLine(start.x, start.y, midpoint.x - start.x, midpoint.y - start.y, 0.5, active ? 1 : 0.5, active ? 1 : 0.5, 0, 0);
+            }
+            addMapMarker(NB_CAMPAIGN_MENU_ITEM + i, Mapcircletexture,
+                               midpoint.x - itemsize / 2, midpoint.y - itemsize / 2, itemsize, itemsize, active ? 1 : 0.5, 0, 0);
+
+            if (active) {
+                addMapLabel(-2, campaignlevels[i].description,
+                                  campaignlevels[i].getStartX() + 10,
+                                  campaignlevels[i].getStartY() - 4);
+            }
+        }
+    }
+    break;
+    case 6:
+        addLabel(-1, "Are you sure you want to delete this user?", 10, 400);
+        addButton(1, "Yes", 10, 360);
+        addButton(2, "No", 10, 320);
+        break;
+    case 7:
+        if (Account::getNbAccounts() < 8)
+            addButton(0, "New User", 10, 400);
+        else
+            addLabel(0, "No More Users", 10, 400);
+        addLabel(-2, "", 20, 400);
+        addButton(Account::getNbAccounts() + 1, "Back", 10, 10);
+        for (int i = 0; i < Account::getNbAccounts(); i++)
+            addButton(i + 1, Account::get(i)->getName(), 10, 340 - 20 * (i + 1));
+        break;
+    case 8:
+        addButton(0, "Easier", 10, 400);
+        addButton(1, "Difficult", 10, 360);
+        addButton(2, "Insane", 10, 320);
+        break;
+    case 9:
+        for (int i = 0; i < numchallengelevels; i++) {
+            string name = "Level ";
+            name += to_string(i + 1);
+            if (name.size() < 17) {
+                name.append((17 - name.size()), ' ');
+            }
+            name += to_string(int(Account::active->getHighScore(i)));
+            if (name.size() < 32) {
+                name.append((32 - name.size()), ' ');
+            }
+            int fasttime = (int)round(Account::active->getFastTime(i));
+            name += to_string(int((fasttime - fasttime % 60) / 60));
+            name += ":";
+            if (fasttime % 60 < 10)
+                name += "0";
+            name += to_string(fasttime % 60);
+
+            addButton(i, name, 10, 400 - i * 25, i > Account::active->getProgress() ? 0.5 : 1, 0, 0);
+        }
+
+        addButton(-1, "             High Score      Best Time", 10, 440);
+        addButton(numchallengelevels, "Back", 10, 10);
+        break;
+    case 10: {
+        addLabel(0, "Congratulations!", 220, 330);
+        addLabel(1, "You have avenged your family and", 140, 300);
+        addLabel(2, "restored peace to the island of Lugaru.", 110, 270);
+        addButton(3, "Back", 10, 10);
+        addLabel(4, string("Your score:         ") + to_string((int)Account::active->getCampaignScore()), 190, 200);
+        addLabel(5, string("Highest score:      ") + to_string((int)Account::active->getCampaignHighScore()), 190, 180);
+    }
+    break;
+    case 18:
+        addButton(0, "", 70, 400);
+        addButton(1, "", 10, 360);
+        addButton(2, "", 40, 320);
+        addButton(3, "Back", 10, 10);
+        updateStereoConfigMenu();
+        break;
+    }
+}
+
+void Menu::Tick()
+{
+    //escape key pressed
+    if (Input::isKeyPressed(SDL_SCANCODE_ESCAPE) &&
+        (mainmenu >= 3) && (mainmenu != 8) && !((mainmenu == 7) && entername)) {
+        selected = -1;
+        //finished with settings menu
+        if (mainmenu == 3) {
+            SaveSettings();
+        }
+        //effects
+        if (mainmenu >= 3 && mainmenu != 8) {
+            fireSound();
+            flash();
+        }
+        //go back
+        switch (mainmenu) {
+        case 3:
+        case 5:
+            mainmenu = gameon ? 2 : 1;
+            break;
+        case 4:
+        case 18:
+            mainmenu = 3;
+            break;
+        case 6:
+        case 7:
+        case 9:
+        case 10:
+            mainmenu = 5;
+            break;
+        }
+    }
+
+    //menu buttons
+    selected = getSelected(mousecoordh * 640 / screenwidth, 480 - mousecoordv * 480 / screenheight);
+
+    // some specific case where we do something even if the left mouse button is not pressed.
+    if ((mainmenu == 5) && (endgame == 2)) {
+        Account::active->endGame();
+        endgame = 0;
+    }
+    if (mainmenu == 10)
+        endgame = 2;
+    if (mainmenu == 18 && Input::isKeyPressed(MOUSEBUTTON2) && selected == 1) {
+        stereoseparation -= 0.001;
+        updateStereoConfigMenu();
+    }
+
+    static int oldmainmenu = mainmenu;
+
+    if (Input::MouseClicked() && (selected >= 0)) { // handling of the left mouse clic in menus
+        set<pair<int,int>>::iterator newscreenresolution;
+        switch (mainmenu) {
+        case 1:
+        case 2:
+            switch (selected) {
+            case 1:
+                if (gameon) { //resume
+                    mainmenu = 0;
+                    pause_sound(stream_menutheme);
+                    resume_stream(leveltheme);
+                } else { //new game
+                    fireSound(firestartsound);
+                    flash();
+                    mainmenu = (Account::active ? 5 : 7);
+                    selected = -1;
+                }
+                break;
+            case 2: //options
+                fireSound();
+                flash();
+                mainmenu = 3;
+                if (newdetail > 2)
+                    newdetail = detail;
+                if (newdetail < 0)
+                    newdetail = detail;
+                if (newscreenwidth > 3000)
+                    newscreenwidth = screenwidth;
+                if (newscreenwidth < 0)
+                    newscreenwidth = screenwidth;
+                if (newscreenheight > 3000)
+                    newscreenheight = screenheight;
+                if (newscreenheight < 0)
+                    newscreenheight = screenheight;
+                break;
+            case 3:
+                fireSound();
+                flash();
+                if (gameon) { //end game
+                    gameon = 0;
+                    mainmenu = 1;
+                } else { //quit
+                    tryquit = 1;
+                    pause_sound(stream_menutheme);
+                }
+                break;
+            }
+            break;
+        case 3:
+            fireSound();
+            switch (selected) {
+            case 0:
+                newscreenresolution = resolutions.find(make_pair(newscreenwidth, newscreenheight));
+                /* Next one (end() + 1 is also end() so the ++ is safe even if it was not found) */
+                newscreenresolution++;
+                if (newscreenresolution == resolutions.end()) {
+                    /* It was the last one (or not found), go back to the beginning */
+                    newscreenresolution = resolutions.begin();
+                }
+                newscreenwidth  = newscreenresolution->first;
+                newscreenheight = newscreenresolution->second;
+                break;
+            case 1:
+                newdetail++;
+                if (newdetail > 2)
+                    newdetail = 0;
+                break;
+            case 2:
+                bloodtoggle++;
+                if (bloodtoggle > 2)
+                    bloodtoggle = 0;
+                break;
+            case 3:
+                difficulty++;
+                if (difficulty > 2)
+                    difficulty = 0;
+                break;
+            case 4:
+                ismotionblur = !ismotionblur;
+                break;
+            case 5:
+                decals = !decals;
+                break;
+            case 6:
+                musictoggle = !musictoggle;
+                if (musictoggle) {
+                    emit_stream_np(stream_menutheme);
+                } else {
+                    pause_sound(leveltheme);
+                    pause_sound(stream_fighttheme);
+                    pause_sound(stream_menutheme);
+
+                    for (int i = 0; i < 4; i++) {
+                        oldmusicvolume[i] = 0;
+                        musicvolume[i] = 0;
+                    }
+                }
+                break;
+            case 7: // controls
+                flash();
+                mainmenu = 4;
+                selected = -1;
+                keyselect = -1;
+                break;
+            case 8:
+                flash();
+                SaveSettings();
+                mainmenu = gameon ? 2 : 1;
+                break;
+            case 9:
+                invertmouse = !invertmouse;
+                break;
+            case 10:
+                usermousesensitivity += .2;
+                if (usermousesensitivity > 2)
+                    usermousesensitivity = .2;
+                break;
+            case 11:
+                volume += .1f;
+                if (volume > 1.0001f)
+                    volume = 0;
+                OPENAL_SetSFXMasterVolume((int)(volume * 255));
+                break;
+            case 12:
+                flash();
+                newstereomode = stereomode;
+                mainmenu = 18;
+                keyselect = -1;
+                break;
+            case 13:
+                showdamagebar = !showdamagebar;
+                break;
+            case 14:
+                toggleFullscreen();
+                break;
+            }
+            updateSettingsMenu();
+            break;
+        case 4:
+            if (!waiting) {
+                fireSound();
+                if (selected < (devtools ? 10 : 9) && keyselect == -1)
+                    keyselect = selected;
+                if (keyselect != -1)
+                    setKeySelected();
+                if (selected == (devtools ? 10 : 9)) {
+                    flash();
+                    mainmenu = 3;
+                }
+            }
+            updateControlsMenu();
+            break;
+        case 5:
+            fireSound();
+            flash();
+            if ((selected - NB_CAMPAIGN_MENU_ITEM >= Account::active->getCampaignChoicesMade())) {
+                startbonustotal = 0;
+
+                loading = 2;
+                loadtime = 0;
+                targetlevel = 7;
+                if (firstload)
+                    TickOnceAfter();
+                else
+                    LoadStuff();
+                whichchoice = selected - NB_CAMPAIGN_MENU_ITEM - Account::active->getCampaignChoicesMade();
+                actuallevel = (Account::active->getCampaignChoicesMade() > 0 ? campaignlevels[Account::active->getCampaignChoicesMade() - 1].nextlevel[whichchoice] : 0);
+                visibleloading = 1;
+                stillloading = 1;
+                Loadlevel(campaignlevels[actuallevel].mapname.c_str());
+                campaign = 1;
+                mainmenu = 0;
+                gameon = 1;
+                pause_sound(stream_menutheme);
+            }
+            switch (selected) {
+            case 1:
+                startbonustotal = 0;
+
+                loading = 2;
+                loadtime = 0;
+                targetlevel = -1;
+                if (firstload) {
+                    TickOnceAfter();
+                } else
+                    LoadStuff();
+                Loadlevel(-1);
+
+                mainmenu = 0;
+                gameon = 1;
+                pause_sound(stream_menutheme);
+                break;
+            case 2:
+                mainmenu = 9;
+                break;
+            case 3:
+                mainmenu = 6;
+                break;
+            case 4:
+                mainmenu = (gameon ? 2 : 1);
+                break;
+            case 5:
+                mainmenu = 7;
+                break;
+            case 6:
+                vector<string> campaigns = ListCampaigns();
+                vector<string>::iterator c;
+                if ((c = find(campaigns.begin(), campaigns.end(), Account::active->getCurrentCampaign())) == campaigns.end()) {
+                    if (!campaigns.empty())
+                        Account::active->setCurrentCampaign(campaigns.front());
+                } else {
+                    c++;
+                    if (c == campaigns.end())
+                        c = campaigns.begin();
+                    Account::active->setCurrentCampaign(*c);
+                }
+                Load();
+                break;
+            }
+            break;
+        case 6:
+            fireSound();
+            if (selected == 1) {
+                flash();
+                Account::active = Account::destroy(Account::active);
+                mainmenu = 7;
+            } else if (selected == 2) {
+                flash();
+                mainmenu = 5;
+            }
+            break;
+        case 7:
+            fireSound();
+            if (selected == 0 && Account::getNbAccounts() < 8) {
+                entername = 1;
+            } else if (selected < Account::getNbAccounts() + 1) {
+                flash();
+                mainmenu = 5;
+                Account::active = Account::get(selected - 1);
+            } else if (selected == Account::getNbAccounts() + 1) {
+                flash();
+                if (Account::active)
+                    mainmenu = 5;
+                else
+                    mainmenu = 1;
+                displaytext[0].clear();
+                displayselected = 0;
+                entername = 0;
+            }
+            break;
+        case 8:
+            fireSound();
+            flash();
+            if (selected <= 2)
+                Account::active->setDifficulty(selected);
+            mainmenu = 5;
+            break;
+        case 9:
+            if (selected < numchallengelevels && selected <= Account::active->getProgress()) {
+                fireSound();
+                flash();
+
+                startbonustotal = 0;
+
+                loading = 2;
+                loadtime = 0;
+                targetlevel = selected;
+                if (firstload)
+                    TickOnceAfter();
+                else
+                    LoadStuff();
+                Loadlevel(selected);
+                campaign = 0;
+
+                mainmenu = 0;
+                gameon = 1;
+                pause_sound(stream_menutheme);
+            }
+            if (selected == numchallengelevels) {
+                fireSound();
+                flash();
+                mainmenu = 5;
+            }
+            break;
+        case 10:
+            if (selected == 3) {
+                fireSound();
+                flash();
+                mainmenu = 5;
+            }
+            break;
+        case 18:
+            if (selected == 1)
+                stereoseparation += 0.001;
+            else {
+                fireSound();
+                if (selected == 0) {
+                    newstereomode = (StereoMode)(newstereomode + 1);
+                    while (!CanInitStereo(newstereomode)) {
+                        printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode).c_str(), newstereomode);
+                        newstereomode = (StereoMode)(newstereomode + 1);
+                        if (newstereomode >= stereoCount)
+                            newstereomode = stereoNone;
+                    }
+                } else if (selected == 2) {
+                    stereoreverse = !stereoreverse;
+                } else if (selected == 3) {
+                    flash();
+                    mainmenu = 3;
+
+                    stereomode = newstereomode;
+                    InitStereo(stereomode);
+                }
+            }
+            updateStereoConfigMenu();
+            break;
+        }
+    }
+
+    OPENAL_SetFrequency(channels[stream_menutheme]);
+
+    if (entername) {
+        inputText(displaytext[0], &displayselected);
+        if (!waiting) { // the input as finished
+            if (!displaytext[0].empty()) { // with enter
+                Account::active = Account::add(string(displaytext[0]));
+
+                mainmenu = 8;
+
+                flash();
+
+                fireSound(firestartsound);
+
+                displaytext[0].clear();
+
+                displayselected = 0;
+            }
+            entername = 0;
+            Load();
+        }
+
+        displayblinkdelay -= multiplier;
+        if (displayblinkdelay <= 0) {
+            displayblinkdelay = .3;
+            displayblink = !displayblink;
+        }
+    }
+
+    if (entername) {
+        setText(0, displaytext[0], 20, 400, -1, -1);
+        setText(-2, displayblink ? "_" : "", 20 + displayselected * 10, 400, -1, -1);
+    }
+
+    if (oldmainmenu != mainmenu)
+        Load();
+    oldmainmenu = mainmenu;
+
+}
+
+int setKeySelected_thread(void* data)
+{
+    using namespace Game;
+    int scancode = -1;
+    SDL_Event evenement;
+    while (scancode == -1) {
+        SDL_WaitEvent(&evenement);
+        switch (evenement.type) {
+        case SDL_KEYDOWN:
+            scancode = evenement.key.keysym.scancode;
+            break;
+        case SDL_MOUSEBUTTONDOWN:
+            scancode = SDL_NUM_SCANCODES + evenement.button.button;
+            break;
+        default:
+            break;
+        }
+    }
+    if (scancode != SDL_SCANCODE_ESCAPE) {
+        fireSound();
+        switch (keyselect) {
+        case 0:
+            forwardkey = scancode;
+            break;
+        case 1:
+            backkey = scancode;
+            break;
+        case 2:
+            leftkey = scancode;
+            break;
+        case 3:
+            rightkey = scancode;
+            break;
+        case 4:
+            crouchkey = scancode;
+            break;
+        case 5:
+            jumpkey = scancode;
+            break;
+        case 6:
+            drawkey = scancode;
+            break;
+        case 7:
+            throwkey = scancode;
+            break;
+        case 8:
+            attackkey = scancode;
+            break;
+        case 9:
+            consolekey = scancode;
+            break;
+        default:
+            break;
         }
     }
+    keyselect = -1;
+    waiting = false;
+    Menu::Load();
+    return 0;
 }
 
+void Menu::setKeySelected()
+{
+    waiting = true;
+    printf("launch thread\n");
+    SDL_Thread* thread = SDL_CreateThread(setKeySelected_thread, NULL, NULL);
+    if ( thread == NULL ) {
+        fprintf(stderr, "Unable to create thread: %s\n", SDL_GetError());
+        waiting = false;
+        return;
+    }
+}