#include <vector>
#include <string>
+#include <set>
#include "gamegl.h"
#include "Menu.h"
+#include "Settings.h"
+#include "Input.h"
+#include "Campaign.h"
+
+// Should not be needed, Menu should call methods from other classes to launch maps and challenges and so on
+#include "Awards.h"
+#include "openal_wrapper.h"
+
+using namespace Game;
extern float multiplier;
+extern std::set<std::pair<int,int>> resolutions;
+extern int mainmenu;
+extern std::vector<CampaignLevel> campaignlevels;
+extern float musicvolume[4];
+extern float oldmusicvolume[4];
+extern bool stillloading;
+extern bool visibleloading;
+extern int whichchoice;
+extern int leveltheme;
+
+extern void toggleFullscreen();
+
+int entername = 0;
std::vector<MenuItem> Menu::items;
+MenuItem::MenuItem(MenuItemType _type, int _id, const string& _text, Texture _texture,
+ int _x, int _y, int _w, int _h, float _r, float _g, float _b,
+ float _linestartsize, float _lineendsize):
+ type(_type),
+ id(_id),
+ text(_text),
+ texture(_texture),
+ x(_x),
+ y(_y),
+ w(_w),
+ h(_h),
+ r(_r),
+ g(_g),
+ b(_b),
+ effectfade(0),
+ linestartsize(_linestartsize),
+ lineendsize(_lineendsize)
+{
+ if (type == MenuItem::BUTTON) {
+ if (w == -1) {
+ w = text.length() * 10;
+ }
+ if (h == -1) {
+ h = 20;
+ }
+ }
+}
+
void Menu::clearMenu()
{
items.clear();
void Menu::addLabel(int id, const string& text, int x, int y, float r, float g, float b)
{
- items.push_back(MenuItem());
- items.back().init(MenuItem::LABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
+ items.emplace_back(MenuItem::LABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
}
void Menu::addButton(int id, const string& text, int x, int y, float r, float g, float b)
{
- items.push_back(MenuItem());
- items.back().init(MenuItem::BUTTON, id, text, Texture(), x, y, -1, -1, r, g, b);
+ items.emplace_back(MenuItem::BUTTON, id, text, Texture(), x, y, -1, -1, r, g, b);
}
void Menu::addImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
{
- items.push_back(MenuItem());
- items.back().init(MenuItem::IMAGE, id, "", texture, x, y, w, h, r, g, b);
+ items.emplace_back(MenuItem::IMAGE, id, "", texture, x, y, w, h, r, g, b);
}
void Menu::addButtonImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
{
- items.push_back(MenuItem());
- items.back().init(MenuItem::IMAGEBUTTON, id, "", texture, x, y, w, h, r, g, b);
+ items.emplace_back(MenuItem::IMAGEBUTTON, id, "", texture, x, y, w, h, r, g, b);
}
void Menu::addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r, float g, float b)
{
- items.push_back(MenuItem());
- items.back().init(MenuItem::MAPLINE, -1, "", Texture(), x, y, w, h, r, g, b, startsize, endsize);
+ items.emplace_back(MenuItem::MAPLINE, -1, "", Texture(), x, y, w, h, r, g, b, startsize, endsize);
}
void Menu::addMapMarker(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
{
- items.push_back(MenuItem());
- items.back().init(MenuItem::MAPMARKER, id, "", texture, x, y, w, h, r, g, b);
+ items.emplace_back(MenuItem::MAPMARKER, id, "", texture, x, y, w, h, r, g, b);
}
void Menu::addMapLabel(int id, const string& text, int x, int y, float r, float g, float b)
{
- items.push_back(MenuItem());
- items.back().init(MenuItem::MAPLABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
+ items.emplace_back(MenuItem::MAPLABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
}
void Menu::setText(int id, const string& text)
}
}
+void Menu::updateSettingsMenu()
+{
+ std::string sbuf = std::string("Resolution: ") + to_string(newscreenwidth) + "*" + to_string(newscreenheight);
+ if (((float)newscreenwidth <= (float)newscreenheight * 1.61) && ((float)newscreenwidth >= (float)newscreenheight * 1.59)) {
+ sbuf += " (widescreen)";
+ }
+ setText(0, sbuf);
+ setText(14, fullscreen ? "Fullscreen: On" : "Fullscreen: Off");
+ if (newdetail == 0) setText(1, "Detail: Low");
+ if (newdetail == 1) setText(1, "Detail: Medium");
+ if (newdetail == 2) setText(1, "Detail: High");
+ if (bloodtoggle == 0) setText(2, "Blood: Off");
+ if (bloodtoggle == 1) setText(2, "Blood: On, low detail");
+ if (bloodtoggle == 2) setText(2, "Blood: On, high detail (slower)");
+ if (difficulty == 0) setText(3, "Difficulty: Easier");
+ if (difficulty == 1) setText(3, "Difficulty: Difficult");
+ if (difficulty == 2) setText(3, "Difficulty: Insane");
+ setText(4, ismotionblur ? "Blur Effects: Enabled (less compatible)" : "Blur Effects: Disabled (more compatible)");
+ setText(5, decals ? "Decals: Enabled (slower)" : "Decals: Disabled");
+ setText(6, musictoggle ? "Music: Enabled" : "Music: Disabled");
+ setText(9, invertmouse ? "Invert mouse: Yes" : "Invert mouse: No");
+ setText(10, std::string("Mouse Speed: ") + to_string(int(usermousesensitivity * 5)));
+ setText(11, std::string("Volume: ") + to_string(int(volume * 100)) + "%");
+ setText(13, showdamagebar ? "Damage Bar: On" : "Damage Bar: Off");
+ if ((newdetail == detail) && (newscreenheight == (int)screenheight) && (newscreenwidth == (int)screenwidth)) {
+ setText(8, "Back");
+ } else {
+ setText(8, "Back (some changes take effect next time Lugaru is opened)");
+ }
+}
+
+void Menu::updateStereoConfigMenu()
+{
+ setText(0, std::string("Stereo mode: ") + StereoModeName(newstereomode));
+ setText(1, std::string("Stereo separation: ") + to_string(stereoseparation));
+ setText(2, std::string("Reverse stereo: ") + (stereoreverse ? "Yes" : "No"));
+}
+
+void Menu::updateControlsMenu()
+{
+ setText(0, (string)"Forwards: " + (keyselect == 0 ? "_" : Input::keyToChar(forwardkey)));
+ setText(1, (string)"Back: " + (keyselect == 1 ? "_" : Input::keyToChar(backkey)));
+ setText(2, (string)"Left: " + (keyselect == 2 ? "_" : Input::keyToChar(leftkey)));
+ setText(3, (string)"Right: " + (keyselect == 3 ? "_" : Input::keyToChar(rightkey)));
+ setText(4, (string)"Crouch: " + (keyselect == 4 ? "_" : Input::keyToChar(crouchkey)));
+ setText(5, (string)"Jump: " + (keyselect == 5 ? "_" : Input::keyToChar(jumpkey)));
+ setText(6, (string)"Draw: " + (keyselect == 6 ? "_" : Input::keyToChar(drawkey)));
+ setText(7, (string)"Throw: " + (keyselect == 7 ? "_" : Input::keyToChar(throwkey)));
+ setText(8, (string)"Attack: " + (keyselect == 8 ? "_" : Input::keyToChar(attackkey)));
+ if (devtools) {
+ setText(9, (string)"Console: " + (keyselect == 9 ? "_" : Input::keyToChar(consolekey)));
+ }
+}
+
+/*
+Values of mainmenu :
+1 Main menu
+2 Menu pause (resume/end game)
+3 Option menu
+4 Controls configuration menu
+5 Main game menu (choose level or challenge)
+6 Deleting user menu
+7 User managment menu (select/add)
+8 Choose difficulty menu
+9 Challenge level selection menu
+10 End of the campaign congratulation (is that really a menu?)
+11 Same that 9 ??? => unused
+18 stereo configuration
+*/
+
+void Menu::Load()
+{
+ clearMenu();
+ switch (mainmenu) {
+ case 1:
+ case 2:
+ addImage(0, Mainmenuitems[0], 150, 480 - 128, 256, 128);
+ addButtonImage(1, Mainmenuitems[mainmenu == 1 ? 1 : 5], 18, 480 - 152 - 32, 128, 32);
+ addButtonImage(2, Mainmenuitems[2], 18, 480 - 228 - 32, 112, 32);
+ addButtonImage(3, Mainmenuitems[mainmenu == 1 ? 3 : 6], 18, 480 - 306 - 32, mainmenu == 1 ? 68 : 132, 32);
+ break;
+ case 3:
+ addButton( 0, "", 10 + 20, 440);
+ addButton(14, "", 10 + 400, 440);
+ addButton( 1, "", 10 + 60, 405);
+ addButton( 2, "", 10 + 70, 370);
+ addButton( 3, "", 10 + 20 - 1000, 335 - 1000);
+ addButton( 4, "", 10 , 335);
+ addButton( 5, "", 10 + 60, 300);
+ addButton( 6, "", 10 + 70, 265);
+ addButton( 9, "", 10 , 230);
+ addButton(10, "", 20 , 195);
+ addButton(11, "", 10 + 60, 160);
+ addButton(13, "", 30 , 125);
+ addButton( 7, "-Configure Controls-", 10 + 15, 90);
+ addButton(12, "-Configure Stereo -", 10 + 15, 55);
+ addButton(8, "Back", 10, 10);
+ updateSettingsMenu();
+ break;
+ case 4:
+ addButton(0, "", 10 , 400);
+ addButton(1, "", 10 + 40, 360);
+ addButton(2, "", 10 + 40, 320);
+ addButton(3, "", 10 + 30, 280);
+ addButton(4, "", 10 + 20, 240);
+ addButton(5, "", 10 + 40, 200);
+ addButton(6, "", 10 + 40, 160);
+ addButton(7, "", 10 + 30, 120);
+ addButton(8, "", 10 + 20, 80);
+ if (devtools) {
+ addButton(9, "", 10 + 10, 40);
+ }
+ addButton(devtools ? 10 : 9, "Back", 10, 10);
+ updateControlsMenu();
+ break;
+ case 5: {
+ LoadCampaign();
+ addLabel(-1, Account::active->getName(), 5, 400);
+ addButton(1, "Tutorial", 5, 300);
+ addButton(2, "Challenge", 5, 240);
+ addButton(3, "Delete User", 400, 10);
+ addButton(4, "Main Menu", 5, 10);
+ addButton(5, "Change User", 5, 180);
+ addButton(6, "Campaign : " + Account::active->getCurrentCampaign(), 200, 420);
+
+ //show campaign map
+ //with (2,-5) offset from old code
+ addImage(-1, Mainmenuitems[7], 150 + 2, 60 - 5, 400, 400);
+ //show levels
+ int numlevels = Account::active->getCampaignChoicesMade();
+ numlevels += numlevels > 0 ? campaignlevels[numlevels - 1].nextlevel.size() : 1;
+ for (int i = 0; i < numlevels; i++) {
+ XYZ midpoint = campaignlevels[i].getCenter();
+ float itemsize = campaignlevels[i].getWidth();
+ const bool active = i >= Account::active->getCampaignChoicesMade();
+ if (!active)
+ itemsize /= 2;
+
+ if (i >= 1) {
+ XYZ start = campaignlevels[i - 1].getCenter();
+ addMapLine(start.x, start.y, midpoint.x - start.x, midpoint.y - start.y, 0.5, active ? 1 : 0.5, active ? 1 : 0.5, 0, 0);
+ }
+ addMapMarker(NB_CAMPAIGN_MENU_ITEM + i, Mapcircletexture,
+ midpoint.x - itemsize / 2, midpoint.y - itemsize / 2, itemsize, itemsize, active ? 1 : 0.5, 0, 0);
+
+ if (active) {
+ addMapLabel(-2, campaignlevels[i].description,
+ campaignlevels[i].getStartX() + 10,
+ campaignlevels[i].getStartY() - 4);
+ }
+ }
+ }
+ break;
+ case 6:
+ addLabel(-1, "Are you sure you want to delete this user?", 10, 400);
+ addButton(1, "Yes", 10, 360);
+ addButton(2, "No", 10, 320);
+ break;
+ case 7:
+ if (Account::getNbAccounts() < 8)
+ addButton(0, "New User", 10, 400);
+ else
+ addLabel(0, "No More Users", 10, 400);
+ addLabel(-2, "", 20, 400);
+ addButton(Account::getNbAccounts() + 1, "Back", 10, 10);
+ for (int i = 0; i < Account::getNbAccounts(); i++)
+ addButton(i + 1, Account::get(i)->getName(), 10, 340 - 20 * (i + 1));
+ break;
+ case 8:
+ addButton(0, "Easier", 10, 400);
+ addButton(1, "Difficult", 10, 360);
+ addButton(2, "Insane", 10, 320);
+ break;
+ case 9:
+ for (int i = 0; i < numchallengelevels; i++) {
+ string name = "Level ";
+ name += to_string(i + 1);
+ if (name.size() < 17) {
+ name.append((17 - name.size()), ' ');
+ }
+ name += to_string(int(Account::active->getHighScore(i)));
+ if (name.size() < 32) {
+ name.append((32 - name.size()), ' ');
+ }
+ int fasttime = (int)round(Account::active->getFastTime(i));
+ name += to_string(int((fasttime - fasttime % 60) / 60));
+ name += ":";
+ if (fasttime % 60 < 10)
+ name += "0";
+ name += to_string(fasttime % 60);
+
+ addButton(i, name, 10, 400 - i * 25, i > Account::active->getProgress() ? 0.5 : 1, 0, 0);
+ }
+
+ addButton(-1, " High Score Best Time", 10, 440);
+ addButton(numchallengelevels, "Back", 10, 10);
+ break;
+ case 10: {
+ addLabel(0, "Congratulations!", 220, 330);
+ addLabel(1, "You have avenged your family and", 140, 300);
+ addLabel(2, "restored peace to the island of Lugaru.", 110, 270);
+ addButton(3, "Back", 10, 10);
+ addLabel(4, string("Your score: ") + to_string((int)Account::active->getCampaignScore()), 190, 200);
+ addLabel(5, string("Highest score: ") + to_string((int)Account::active->getCampaignHighScore()), 190, 180);
+ }
+ break;
+ case 18:
+ addButton(0, "", 70, 400);
+ addButton(1, "", 10, 360);
+ addButton(2, "", 40, 320);
+ addButton(3, "Back", 10, 10);
+ updateStereoConfigMenu();
+ break;
+ }
+}
+
+void Menu::Tick()
+{
+ //escape key pressed
+ if (Input::isKeyPressed(SDL_SCANCODE_ESCAPE) &&
+ (mainmenu >= 3) && (mainmenu != 8) && !((mainmenu == 7) && entername)) {
+ selected = -1;
+ //finished with settings menu
+ if (mainmenu == 3) {
+ SaveSettings();
+ }
+ //effects
+ if (mainmenu >= 3 && mainmenu != 8) {
+ fireSound();
+ flash();
+ }
+ //go back
+ switch (mainmenu) {
+ case 3:
+ case 5:
+ mainmenu = gameon ? 2 : 1;
+ break;
+ case 4:
+ case 18:
+ mainmenu = 3;
+ break;
+ case 6:
+ case 7:
+ case 9:
+ case 10:
+ mainmenu = 5;
+ break;
+ }
+ }
+
+ //menu buttons
+ selected = getSelected(mousecoordh * 640 / screenwidth, 480 - mousecoordv * 480 / screenheight);
+
+ // some specific case where we do something even if the left mouse button is not pressed.
+ if ((mainmenu == 5) && (endgame == 2)) {
+ Account::active->endGame();
+ endgame = 0;
+ }
+ if (mainmenu == 10)
+ endgame = 2;
+ if (mainmenu == 18 && Input::isKeyPressed(MOUSEBUTTON2) && selected == 1) {
+ stereoseparation -= 0.001;
+ updateStereoConfigMenu();
+ }
+
+ static int oldmainmenu = mainmenu;
+
+ if (Input::MouseClicked() && (selected >= 0)) { // handling of the left mouse clic in menus
+ set<pair<int,int>>::iterator newscreenresolution;
+ switch (mainmenu) {
+ case 1:
+ case 2:
+ switch (selected) {
+ case 1:
+ if (gameon) { //resume
+ mainmenu = 0;
+ pause_sound(stream_menutheme);
+ resume_stream(leveltheme);
+ } else { //new game
+ fireSound(firestartsound);
+ flash();
+ mainmenu = (Account::active ? 5 : 7);
+ selected = -1;
+ }
+ break;
+ case 2: //options
+ fireSound();
+ flash();
+ mainmenu = 3;
+ if (newdetail > 2)
+ newdetail = detail;
+ if (newdetail < 0)
+ newdetail = detail;
+ if (newscreenwidth > 3000)
+ newscreenwidth = screenwidth;
+ if (newscreenwidth < 0)
+ newscreenwidth = screenwidth;
+ if (newscreenheight > 3000)
+ newscreenheight = screenheight;
+ if (newscreenheight < 0)
+ newscreenheight = screenheight;
+ break;
+ case 3:
+ fireSound();
+ flash();
+ if (gameon) { //end game
+ gameon = 0;
+ mainmenu = 1;
+ } else { //quit
+ tryquit = 1;
+ pause_sound(stream_menutheme);
+ }
+ break;
+ }
+ break;
+ case 3:
+ fireSound();
+ switch (selected) {
+ case 0:
+ newscreenresolution = resolutions.find(make_pair(newscreenwidth, newscreenheight));
+ /* Next one (end() + 1 is also end() so the ++ is safe even if it was not found) */
+ newscreenresolution++;
+ if (newscreenresolution == resolutions.end()) {
+ /* It was the last one (or not found), go back to the beginning */
+ newscreenresolution = resolutions.begin();
+ }
+ newscreenwidth = newscreenresolution->first;
+ newscreenheight = newscreenresolution->second;
+ break;
+ case 1:
+ newdetail++;
+ if (newdetail > 2)
+ newdetail = 0;
+ break;
+ case 2:
+ bloodtoggle++;
+ if (bloodtoggle > 2)
+ bloodtoggle = 0;
+ break;
+ case 3:
+ difficulty++;
+ if (difficulty > 2)
+ difficulty = 0;
+ break;
+ case 4:
+ ismotionblur = !ismotionblur;
+ break;
+ case 5:
+ decals = !decals;
+ break;
+ case 6:
+ musictoggle = !musictoggle;
+ if (musictoggle) {
+ emit_stream_np(stream_menutheme);
+ } else {
+ pause_sound(leveltheme);
+ pause_sound(stream_fighttheme);
+ pause_sound(stream_menutheme);
+
+ for (int i = 0; i < 4; i++) {
+ oldmusicvolume[i] = 0;
+ musicvolume[i] = 0;
+ }
+ }
+ break;
+ case 7: // controls
+ flash();
+ mainmenu = 4;
+ selected = -1;
+ keyselect = -1;
+ break;
+ case 8:
+ flash();
+ SaveSettings();
+ mainmenu = gameon ? 2 : 1;
+ break;
+ case 9:
+ invertmouse = !invertmouse;
+ break;
+ case 10:
+ usermousesensitivity += .2;
+ if (usermousesensitivity > 2)
+ usermousesensitivity = .2;
+ break;
+ case 11:
+ volume += .1f;
+ if (volume > 1.0001f)
+ volume = 0;
+ OPENAL_SetSFXMasterVolume((int)(volume * 255));
+ break;
+ case 12:
+ flash();
+ newstereomode = stereomode;
+ mainmenu = 18;
+ keyselect = -1;
+ break;
+ case 13:
+ showdamagebar = !showdamagebar;
+ break;
+ case 14:
+ toggleFullscreen();
+ break;
+ }
+ updateSettingsMenu();
+ break;
+ case 4:
+ if (!waiting) {
+ fireSound();
+ if (selected < (devtools ? 10 : 9) && keyselect == -1)
+ keyselect = selected;
+ if (keyselect != -1)
+ setKeySelected();
+ if (selected == (devtools ? 10 : 9)) {
+ flash();
+ mainmenu = 3;
+ }
+ }
+ updateControlsMenu();
+ break;
+ case 5:
+ fireSound();
+ flash();
+ if ((selected - NB_CAMPAIGN_MENU_ITEM >= Account::active->getCampaignChoicesMade())) {
+ startbonustotal = 0;
+
+ loading = 2;
+ loadtime = 0;
+ targetlevel = 7;
+ if (firstload)
+ TickOnceAfter();
+ else
+ LoadStuff();
+ whichchoice = selected - NB_CAMPAIGN_MENU_ITEM - Account::active->getCampaignChoicesMade();
+ actuallevel = (Account::active->getCampaignChoicesMade() > 0 ? campaignlevels[Account::active->getCampaignChoicesMade() - 1].nextlevel[whichchoice] : 0);
+ visibleloading = 1;
+ stillloading = 1;
+ Loadlevel(campaignlevels[actuallevel].mapname.c_str());
+ campaign = 1;
+ mainmenu = 0;
+ gameon = 1;
+ pause_sound(stream_menutheme);
+ }
+ switch (selected) {
+ case 1:
+ startbonustotal = 0;
+
+ loading = 2;
+ loadtime = 0;
+ targetlevel = -1;
+ if (firstload) {
+ TickOnceAfter();
+ } else
+ LoadStuff();
+ Loadlevel(-1);
+
+ mainmenu = 0;
+ gameon = 1;
+ pause_sound(stream_menutheme);
+ break;
+ case 2:
+ mainmenu = 9;
+ break;
+ case 3:
+ mainmenu = 6;
+ break;
+ case 4:
+ mainmenu = (gameon ? 2 : 1);
+ break;
+ case 5:
+ mainmenu = 7;
+ break;
+ case 6:
+ vector<string> campaigns = ListCampaigns();
+ vector<string>::iterator c;
+ if ((c = find(campaigns.begin(), campaigns.end(), Account::active->getCurrentCampaign())) == campaigns.end()) {
+ if (!campaigns.empty())
+ Account::active->setCurrentCampaign(campaigns.front());
+ } else {
+ c++;
+ if (c == campaigns.end())
+ c = campaigns.begin();
+ Account::active->setCurrentCampaign(*c);
+ }
+ Load();
+ break;
+ }
+ break;
+ case 6:
+ fireSound();
+ if (selected == 1) {
+ flash();
+ Account::active = Account::destroy(Account::active);
+ mainmenu = 7;
+ } else if (selected == 2) {
+ flash();
+ mainmenu = 5;
+ }
+ break;
+ case 7:
+ fireSound();
+ if (selected == 0 && Account::getNbAccounts() < 8) {
+ entername = 1;
+ } else if (selected < Account::getNbAccounts() + 1) {
+ flash();
+ mainmenu = 5;
+ Account::active = Account::get(selected - 1);
+ } else if (selected == Account::getNbAccounts() + 1) {
+ flash();
+ if (Account::active)
+ mainmenu = 5;
+ else
+ mainmenu = 1;
+ displaytext[0].clear();
+ displayselected = 0;
+ entername = 0;
+ }
+ break;
+ case 8:
+ fireSound();
+ flash();
+ if (selected <= 2)
+ Account::active->setDifficulty(selected);
+ mainmenu = 5;
+ break;
+ case 9:
+ if (selected < numchallengelevels && selected <= Account::active->getProgress()) {
+ fireSound();
+ flash();
+
+ startbonustotal = 0;
+
+ loading = 2;
+ loadtime = 0;
+ targetlevel = selected;
+ if (firstload)
+ TickOnceAfter();
+ else
+ LoadStuff();
+ Loadlevel(selected);
+ campaign = 0;
+
+ mainmenu = 0;
+ gameon = 1;
+ pause_sound(stream_menutheme);
+ }
+ if (selected == numchallengelevels) {
+ fireSound();
+ flash();
+ mainmenu = 5;
+ }
+ break;
+ case 10:
+ if (selected == 3) {
+ fireSound();
+ flash();
+ mainmenu = 5;
+ }
+ break;
+ case 18:
+ if (selected == 1)
+ stereoseparation += 0.001;
+ else {
+ fireSound();
+ if (selected == 0) {
+ newstereomode = (StereoMode)(newstereomode + 1);
+ while (!CanInitStereo(newstereomode)) {
+ printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode).c_str(), newstereomode);
+ newstereomode = (StereoMode)(newstereomode + 1);
+ if (newstereomode >= stereoCount)
+ newstereomode = stereoNone;
+ }
+ } else if (selected == 2) {
+ stereoreverse = !stereoreverse;
+ } else if (selected == 3) {
+ flash();
+ mainmenu = 3;
+
+ stereomode = newstereomode;
+ InitStereo(stereomode);
+ }
+ }
+ updateStereoConfigMenu();
+ break;
+ }
+ }
+
+ OPENAL_SetFrequency(channels[stream_menutheme]);
+
+ if (entername) {
+ inputText(displaytext[0], &displayselected);
+ if (!waiting) { // the input as finished
+ if (!displaytext[0].empty()) { // with enter
+ Account::active = Account::add(string(displaytext[0]));
+
+ mainmenu = 8;
+
+ flash();
+
+ fireSound(firestartsound);
+
+ displaytext[0].clear();
+
+ displayselected = 0;
+ }
+ entername = 0;
+ Load();
+ }
+
+ displayblinkdelay -= multiplier;
+ if (displayblinkdelay <= 0) {
+ displayblinkdelay = .3;
+ displayblink = !displayblink;
+ }
+ }
+
+ if (entername) {
+ setText(0, displaytext[0], 20, 400, -1, -1);
+ setText(-2, displayblink ? "_" : "", 20 + displayselected * 10, 400, -1, -1);
+ }
+
+ if (oldmainmenu != mainmenu)
+ Load();
+ oldmainmenu = mainmenu;
+
+}
+
+int setKeySelected_thread(void* data)
+{
+ using namespace Game;
+ int scancode = -1;
+ SDL_Event evenement;
+ while (scancode == -1) {
+ SDL_WaitEvent(&evenement);
+ switch (evenement.type) {
+ case SDL_KEYDOWN:
+ scancode = evenement.key.keysym.scancode;
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ scancode = SDL_NUM_SCANCODES + evenement.button.button;
+ break;
+ default:
+ break;
+ }
+ }
+ if (scancode != SDL_SCANCODE_ESCAPE) {
+ fireSound();
+ switch (keyselect) {
+ case 0:
+ forwardkey = scancode;
+ break;
+ case 1:
+ backkey = scancode;
+ break;
+ case 2:
+ leftkey = scancode;
+ break;
+ case 3:
+ rightkey = scancode;
+ break;
+ case 4:
+ crouchkey = scancode;
+ break;
+ case 5:
+ jumpkey = scancode;
+ break;
+ case 6:
+ drawkey = scancode;
+ break;
+ case 7:
+ throwkey = scancode;
+ break;
+ case 8:
+ attackkey = scancode;
+ break;
+ case 9:
+ consolekey = scancode;
+ break;
+ default:
+ break;
+ }
+ }
+ keyselect = -1;
+ waiting = false;
+ Menu::Load();
+ return 0;
+}
+
+void Menu::setKeySelected()
+{
+ waiting = true;
+ printf("launch thread\n");
+ SDL_Thread* thread = SDL_CreateThread(setKeySelected_thread, NULL, NULL);
+ if ( thread == NULL ) {
+ fprintf(stderr, "Unable to create thread: %s\n", SDL_GetError());
+ waiting = false;
+ return;
+ }
+}