+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
#include <vector>
#include <string>
#include "gamegl.h"
#include "Menu.h"
-using namespace Menu;
extern float multiplier;
-struct MenuItem {
- enum MenuItemType {NONE, LABEL, BUTTON, IMAGE, IMAGEBUTTON, MAPMARKER, MAPLINE, MAPLABEL} type;
- int id;
- string text;
- Texture texture;
- int x, y, w, h;
- float r, g, b;
- float effectfade;
-
- float linestartsize;
- float lineendsize;
+std::vector<MenuItem> Menu::items;
- void init(MenuItemType _type, int _id, const string& _text, Texture _texture,
- int _x, int _y, int _w, int _h, float _r, float _g, float _b,
- float _linestartsize = 1, float _lineendsize = 1) {
- type = _type;
- id = _id;
- text = _text;
- texture = _texture;
- x = _x;
- y = _y;
- w = _w;
- h = _h;
- r = _r;
- g = _g;
- b = _b;
- effectfade = 0;
- linestartsize = _linestartsize;
- lineendsize = _lineendsize;
- if (type == MenuItem::BUTTON) {
- if (w == -1)
- w = text.length() * 10;
- if (h == -1)
- h = 20;
+MenuItem::MenuItem(MenuItemType _type, int _id, const string& _text, Texture _texture,
+ int _x, int _y, int _w, int _h, float _r, float _g, float _b,
+ float _linestartsize, float _lineendsize):
+ type(_type),
+ id(_id),
+ text(_text),
+ texture(_texture),
+ x(_x),
+ y(_y),
+ w(_w),
+ h(_h),
+ r(_r),
+ g(_g),
+ b(_b),
+ effectfade(0),
+ linestartsize(_linestartsize),
+ lineendsize(_lineendsize)
+{
+ if (type == MenuItem::BUTTON) {
+ if (w == -1) {
+ w = text.length() * 10;
+ }
+ if (h == -1) {
+ h = 20;
}
}
-};
-
-vector<MenuItem> items;
-
-
-
+}
void Menu::clearMenu()
{
void Menu::addLabel(int id, const string& text, int x, int y, float r, float g, float b)
{
- items.push_back(MenuItem());
- items.back().init(MenuItem::LABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
+ items.emplace_back(MenuItem::LABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
}
void Menu::addButton(int id, const string& text, int x, int y, float r, float g, float b)
{
- items.push_back(MenuItem());
- items.back().init(MenuItem::BUTTON, id, text, Texture(), x, y, -1, -1, r, g, b);
+ items.emplace_back(MenuItem::BUTTON, id, text, Texture(), x, y, -1, -1, r, g, b);
}
void Menu::addImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
{
- items.push_back(MenuItem());
- items.back().init(MenuItem::IMAGE, id, "", texture, x, y, w, h, r, g, b);
+ items.emplace_back(MenuItem::IMAGE, id, "", texture, x, y, w, h, r, g, b);
}
void Menu::addButtonImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
{
- items.push_back(MenuItem());
- items.back().init(MenuItem::IMAGEBUTTON, id, "", texture, x, y, w, h, r, g, b);
+ items.emplace_back(MenuItem::IMAGEBUTTON, id, "", texture, x, y, w, h, r, g, b);
}
void Menu::addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r, float g, float b)
{
- items.push_back(MenuItem());
- items.back().init(MenuItem::MAPLINE, -1, "", Texture(), x, y, w, h, r, g, b, startsize, endsize);
+ items.emplace_back(MenuItem::MAPLINE, -1, "", Texture(), x, y, w, h, r, g, b, startsize, endsize);
}
void Menu::addMapMarker(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
{
- items.push_back(MenuItem());
- items.back().init(MenuItem::MAPMARKER, id, "", texture, x, y, w, h, r, g, b);
+ items.emplace_back(MenuItem::MAPMARKER, id, "", texture, x, y, w, h, r, g, b);
}
void Menu::addMapLabel(int id, const string& text, int x, int y, float r, float g, float b)
{
- items.push_back(MenuItem());
- items.back().init(MenuItem::MAPLABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
+ items.emplace_back(MenuItem::MAPLABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
}
void Menu::setText(int id, const string& text)
return -1;
}
-void GUITick()
+void Menu::handleFadeEffect()
{
for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
if (it->id == Game::selected) {
void Menu::drawItems()
{
- GUITick();
+ handleFadeEffect();
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glEnable(GL_BLEND);
glPushMatrix();
glTranslatef(2, -5, 0); //from old code
glBegin(GL_QUADS);
- glVertex3f(linestart.x - offset.x * it->linestartsize, linestart.y - offset.y * it->linestartsize, 0.0f);
- glVertex3f(linestart.x + offset.x * it->linestartsize, linestart.y + offset.y * it->linestartsize, 0.0f);
- glVertex3f(lineend.x + offset.x * it->lineendsize, lineend.y + offset.y * it->lineendsize, 0.0f);
- glVertex3f(lineend.x - offset.x * it->lineendsize, lineend.y - offset.y * it->lineendsize, 0.0f);
+ glVertex3f(linestart.x - offset.x * it->linestartsize, linestart.y - offset.y * it->linestartsize, 0.0f);
+ glVertex3f(linestart.x + offset.x * it->linestartsize, linestart.y + offset.y * it->linestartsize, 0.0f);
+ glVertex3f(lineend.x + offset.x * it->lineendsize, lineend.y + offset.y * it->lineendsize, 0.0f);
+ glVertex3f(lineend.x - offset.x * it->lineendsize, lineend.y - offset.y * it->lineendsize, 0.0f);
glEnd();
glPopMatrix();
glEnable(GL_TEXTURE_2D);
}
break;
+ default:
+ case MenuItem::NONE:
+ break;
}
}
}