+++ /dev/null
-/*
-Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
-
-This file is part of Lugaru.
-
-Lugaru is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-Lugaru is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#ifndef _MENU_H_
-#define _MENU_H_
-
-#include "Game.h"
-
-struct MenuItem {
- enum MenuItemType {NONE, LABEL, BUTTON, IMAGE, IMAGEBUTTON, MAPMARKER, MAPLINE, MAPLABEL} type;
- int id;
- string text;
- Texture texture;
- int x, y, w, h;
- float r, g, b;
- float effectfade;
-
- float linestartsize;
- float lineendsize;
-
- MenuItem(MenuItemType _type, int _id, const string& _text, Texture _texture,
- int _x, int _y, int _w, int _h, float _r, float _g, float _b,
- float _linestartsize = 1, float _lineendsize = 1);
-};
-
-class Menu
-{
-public:
- static void clearMenu();
- static void addLabel(int id, const string& text, int x, int y, float r = 1, float g = 0, float b = 0);
- static void addButton(int id, const string& text, int x, int y, float r = 1, float g = 0, float b = 0);
- static void addImage(int id, Texture texture, int x, int y, int w, int h, float r = 1, float g = 1, float b = 1);
- static void addButtonImage(int id, Texture texture, int x, int y, int w, int h, float r = 1, float g = 1, float b = 1);
- static void addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r, float g, float b);
- static void addMapMarker(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b);
- static void addMapLabel(int id, const string& text, int x, int y, float r = 1, float g = 0, float b = 0);
- static void setText(int id, const string& text);
- static void setText(int id, const string& text, int x, int y, int w, int h);
- static int getSelected(int mousex, int mousey);
- static void drawItems();
-
- static void Load();
- static void Tick();
- static void updateSettingsMenu();
- static void updateStereoConfigMenu();
- static void updateControlsMenu();
- static void setKeySelected();
-
-private:
- static void handleFadeEffect();
-
- static std::vector<MenuItem> items;
-};
-
-#endif