+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
#ifndef _LIGHTS_H_
#define _LIGHTS_H_
#include "gamegl.h"
#include "Quaternions.h"
-class Light{
+class Light
+{
public:
- GLint type;
- GLfloat color[3];
- GLfloat ambient[3];
- int attach;
- XYZ location;
+ GLint type;
+ GLfloat color[3];
+ GLfloat ambient[3];
+ int attach;
+ XYZ location;
+ inline void setColors(GLfloat cr, GLfloat cg, GLfloat cb,
+ GLfloat ar, GLfloat ag, GLfloat ab) {
+ color[0] = cr;
+ color[1] = cg;
+ color[2] = cb;
+ ambient[0] = ar;
+ ambient[1] = ag;
+ ambient[2] = ab;
+ }
};
-void SetUpMainLight(Light* whichsource, int whichlight, float ambientr, float ambientg, float ambientb);
void SetUpLight(Light* whichsource, int whichlight);
-#endif
\ No newline at end of file
+#endif