GLfloat ambient[3];
int attach;
XYZ location;
+ inline void setColors(GLfloat cr, GLfloat cg, GLfloat cb,
+ GLfloat ar, GLfloat ag, GLfloat ab){
+ color[0]=cr;
+ color[1]=cg;
+ color[2]=cb;
+ ambient[0]=ar;
+ ambient[1]=ag;
+ ambient[2]=ab;
+ }
};
void SetUpMainLight(Light* whichsource, int whichlight, float ambientr, float ambientg, float ambientb);