+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
#ifndef _LIGHTS_H_
#define _LIGHTS_H_
#include "gamegl.h"
#include "Quaternions.h"
-class Light{
+class Light
+{
public:
- GLint type;
- GLfloat color[3];
- GLfloat ambient[3];
- int attach;
- XYZ location;
+ GLint type;
+ GLfloat color[3];
+ GLfloat ambient[3];
+ int attach;
+ XYZ location;
+ inline void setColors(GLfloat cr, GLfloat cg, GLfloat cb,
+ GLfloat ar, GLfloat ag, GLfloat ab) {
+ color[0] = cr;
+ color[1] = cg;
+ color[2] = cb;
+ ambient[0] = ar;
+ ambient[1] = ag;
+ ambient[2] = ab;
+ }
};
void SetUpMainLight(Light* whichsource, int whichlight, float ambientr, float ambientg, float ambientb);
void SetUpLight(Light* whichsource, int whichlight);
-#endif
\ No newline at end of file
+#endif