]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Lights.cpp
Stopped using Account pointers, and removed general difficulty setting (difficulty...
[lugaru.git] / Source / Lights.cpp
index d3437ee3ba706ccaf56438758f23e7168bf37605..cd20a66357572352c20a6b2e0c4cd43f8ee5e58d 100644 (file)
@@ -1,5 +1,6 @@
 /*
 Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
 
 This file is part of Lugaru.
 
@@ -30,7 +31,6 @@ void SetUpLight(Light* whichsource, int whichlight)
         GLfloat LightDiffuse[] = { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f };
         GLfloat LightPosition[] = { whichsource->location.x, whichsource->location.y, whichsource->location.z, 0.0f };
 
-        //glLightfv(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, qattenuation);
         glLightfv(GL_LIGHT0, GL_POSITION, LightPosition);
         glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient);
         glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse);
@@ -70,22 +70,3 @@ void SetUpLight(Light* whichsource, int whichlight)
 
     }
 }
-
-void SetUpMainLight(Light* whichsource, int whichlight, float ambientr, float ambientg, float ambientb)
-{
-    static float qattenuation[] = {0.0f};
-
-    //Initialize lights
-
-    if (whichlight == 0) {
-        GLfloat LightAmbient[] = { ambientr, ambientg, ambientb, 1.0f};
-        GLfloat LightDiffuse[] = { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f };
-        GLfloat LightPosition[] = { whichsource->location.x, whichsource->location.y, whichsource->location.z, 1.0f };
-
-        glLightfv(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, qattenuation);
-        glLightfv(GL_LIGHT0, GL_POSITION, LightPosition);
-        glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient);
-        glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse);
-        glEnable(GL_LIGHT0);
-    }
-}