--- /dev/null
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef _DIALOG_H_
+#define _DIALOG_H_
+
+#include "stdio.h"
+#include <vector>
+
+#include "Math/Quaternions.h"
+
+class DialogScene
+{
+public:
+ DialogScene(FILE* tfile);
+ DialogScene(ifstream &ipstream);
+ void save(FILE* tfile);
+
+ int location;
+ float color[3];
+ int sound;
+ std::string text;
+ std::string name;
+ XYZ camera;
+ float camerayaw;
+ float camerapitch;
+ int participantfocus;
+ int participantaction;
+ XYZ participantfacing[10];
+};
+
+class Dialog
+{
+public:
+ Dialog(FILE* tfile);
+ Dialog(int type, std::string filename);
+ void tick(int id);
+ void play();
+ void save(FILE* tfile);
+
+ int type;
+ int gonethrough;
+ std::vector<DialogScene> scenes;
+ XYZ participantlocation[10];
+ float participantyaw[10];
+
+ static void loadDialogs(FILE*);
+ static void saveDialogs(FILE*);
+
+ static bool inDialog() { return (indialogue != -1); }
+ static Dialog& currentDialog() { return dialogs[whichdialogue]; }
+ static DialogScene& currentScene() { return currentDialog().scenes[indialogue]; }
+
+ static int indialogue;
+ static int whichdialogue;
+ static bool directing;
+ static float dialoguetime;
+ static std::vector<Dialog> dialogs;
+};
+
+#endif /*_DIALOG_H_*/