--- /dev/null
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "Math/Quaternions.hpp"
+
+#include <string>
+#include <vector>
+
+extern bool campaign;
+
+extern int actuallevel;
+
+std::vector<std::string> ListCampaigns();
+void LoadCampaign();
+
+class CampaignLevel
+{
+private:
+ int width;
+ struct Position {
+ int x, y;
+ };
+public:
+ std::string mapname;
+ std::string description;
+ int choosenext;
+ /*
+ 0 = Immediately load next level at the end of this one.
+ 1 = Go back to the world map.
+ 2 = Don't bring up the Fiery loading screen. Maybe other things, I've not investigated.
+ */
+ //int numnext; // 0 on final level. As David said: he meant to add story branching, but he eventually hadn't.
+ std::vector<int> nextlevel;
+ Position location;
+ CampaignLevel();
+ int getStartX();
+ int getStartY();
+ int getEndX();
+ int getEndY();
+ XYZ getCenter();
+ int getWidth();
+ std::istream& operator<< (std::istream& is);
+ friend std::istream& operator>> (std::istream& is, CampaignLevel& cl) {
+ return cl << is;
+ }
+};
+
+extern std::vector<CampaignLevel> campaignlevels;