+++ /dev/null
-/*
-Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
-
-This file is part of Lugaru.
-
-Lugaru is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-Lugaru is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include <vector>
-#include <string>
-
-#include "Math/Quaternions.h"
-
-extern bool campaign;
-
-extern int actuallevel;
-
-std::vector<std::string> ListCampaigns();
-void LoadCampaign();
-
-class CampaignLevel
-{
-private:
- int width;
- struct Position {
- int x, y;
- };
-public:
- std::string mapname;
- std::string description;
- int choosenext;
- /*
- 0 = Immediately load next level at the end of this one.
- 1 = Go back to the world map.
- 2 = Don't bring up the Fiery loading screen. Maybe other things, I've not investigated.
- */
- //int numnext; // 0 on final level. As David said: he meant to add story branching, but he eventually hadn't.
- std::vector<int> nextlevel;
- Position location;
- CampaignLevel();
- int getStartX();
- int getStartY();
- int getEndX();
- int getEndY();
- XYZ getCenter();
- int getWidth();
- std::istream& operator<< (std::istream& is);
- friend std::istream& operator>> (std::istream& is, CampaignLevel& cl) {
- return cl << is;
- }
-};
-
-extern std::vector<CampaignLevel> campaignlevels;