#ifndef _AWARDS_HPP_
#define _AWARDS_HPP_
-enum bonus_types {
+enum bonus_types
+{
#define DECLARE_BONUS(id, ...) id,
#include "Bonuses.def"
#undef DECLARE_BONUS
bonus_count
};
-extern const char *bonus_names[bonus_count];
+extern const char* bonus_names[bonus_count];
extern int bonus;
extern int bonusvalue;
extern void award_bonus(int playerid, int bonusid, int alt_value = 0);
-enum award_types {
+enum award_types
+{
#define DECLARE_AWARD(id, name) id,
#include "Awards.def"
#undef DECLARE_AWARD
award_count
};
-extern const char *award_names[award_count];
+extern const char* award_names[award_count];
-extern int award_awards(int *);
+extern int award_awards(int*);
extern float damagetaken;
extern int numfalls;
extern int numattacks;
extern int maxalarmed;
#endif
-