/*
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
#include "Objects/Person.hpp"
int bonus;
-float bonusvalue;
-float bonustotal;
-float startbonustotal;
+int bonusvalue;
+int bonustotal;
+int startbonustotal;
float bonustime;
float bonusnum[100];
void award_bonus(int playerid, int bonusid, int alt_value)
{
- if (playerid != 0)
+ if (playerid != 0) {
return;
+ }
bonus = bonusid;
bonustime = 0;
bonusvalue = alt_value ? alt_value : bonus_values[bonusid];
}
bool alldead = true;
for (unsigned i = 1; i < Person::players.size(); i++) {
- if (Person::players[i]->dead != 2)
+ if (Person::players[i]->dead != 2) {
alldead = 0;
+ }
}
if (alldead) {
awards[numawards] = awardalldead;
}
alldead = 1;
for (unsigned i = 1; i < Person::players.size(); i++) {
- if (Person::players[i]->dead != 1)
+ if (Person::players[i]->dead != 1) {
alldead = 0;
+ }
}
if (alldead) {
awards[numawards] = awardnodead;
}
alldead = 1;
for (unsigned i = 1; i < Person::players.size(); i++) {
- if (Person::players[i]->dead != 2)
+ if (Person::players[i]->dead != 2) {
alldead = 0;
+ }
}
if (numafterkill > 0 && alldead) {
awards[numawards] = awardbrutal;