--- /dev/null
+/*
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "Level/Awards.h"
+#include "Objects/Person.h"
+#include "Game.h"
+
+int bonus;
+float bonusvalue;
+float bonustotal;
+float startbonustotal;
+float bonustime;
+float bonusnum[100];
+
+const char *bonus_names[bonus_count] = {
+#define DECLARE_BONUS(id, name, ...) name,
+#include "Bonuses.def"
+#undef DECLARE_BONUS
+};
+
+const char *award_names[award_count] = {
+#define DECLARE_AWARD(id, name) name,
+#include "Awards.def"
+#undef DECLARE_AWARD
+};
+
+static const int bonus_values[bonus_count] = {
+#define DECLARE_BONUS(id, name, value) value,
+#include "Bonuses.def"
+#undef DECLARE_BONUS
+};
+
+void
+award_bonus(int playerid, int bonusid, int alt_value)
+{
+ if (playerid != 0)
+ return;
+ bonus = bonusid;
+ bonustime = 0;
+ bonusvalue = alt_value ? alt_value : bonus_values[bonusid];
+}
+
+// FIXME: make these per-player
+float damagetaken;
+int numfalls;
+int numflipfail;
+int numseen;
+int numresponded;
+int numstaffattack;
+int numswordattack;
+int numknifeattack;
+int numunarmedattack;
+int numescaped;
+int numflipped;
+int numwallflipped;
+int numthrowkill;
+int numafterkill;
+int numreversals;
+int numattacks;
+int maxalarmed;
+
+int award_awards(int *awards)
+{
+ int numawards = 0;
+ if (damagetaken == 0 && Person::players[0]->bloodloss == 0) {
+ awards[numawards] = awardflawless;
+ numawards++;
+ }
+ bool alldead = true;
+ for (unsigned i = 1; i < Person::players.size(); i++) {
+ if (Person::players[i]->dead != 2)
+ alldead = 0;
+ }
+ if (alldead) {
+ awards[numawards] = awardalldead;
+ numawards++;
+ }
+ alldead = 1;
+ for (unsigned i = 1; i < Person::players.size(); i++) {
+ if (Person::players[i]->dead != 1)
+ alldead = 0;
+ }
+ if (alldead) {
+ awards[numawards] = awardnodead;
+ numawards++;
+ }
+ if (numresponded == 0 && !numthrowkill) {
+ awards[numawards] = awardstealth;
+ numawards++;
+ }
+ if (numattacks == numstaffattack && numattacks > 0) {
+ awards[numawards] = awardbojutsu;
+ numawards++;
+ }
+ if (numattacks == numswordattack && numattacks > 0) {
+ awards[numawards] = awardswordsman;
+ numawards++;
+ }
+ if (numattacks == numknifeattack && numattacks > 0) {
+ awards[numawards] = awardknifefighter;
+ numawards++;
+ }
+ if (numattacks == numunarmedattack && numthrowkill == 0 && weapons.size() > 0) {
+ awards[numawards] = awardkungfu;
+ numawards++;
+ }
+ if (numescaped > 0) {
+ awards[numawards] = awardevasion;
+ numawards++;
+ }
+ if (numflipfail == 0 && numflipped + numwallflipped * 2 > 20) {
+ awards[numawards] = awardacrobat;
+ numawards++;
+ }
+ if (numthrowkill == (int(Person::players.size()) - 1)) {
+ awards[numawards] = awardlongrange;
+ numawards++;
+ }
+ alldead = 1;
+ for (unsigned i = 1; i < Person::players.size(); i++) {
+ if (Person::players[i]->dead != 2)
+ alldead = 0;
+ }
+ if (numafterkill > 0 && alldead) {
+ awards[numawards] = awardbrutal;
+ numawards++;
+ }
+ if (numreversals > ((float)numattacks)*.8 && numreversals > 3) {
+ awards[numawards] = awardaikido;
+ numawards++;
+ }
+ if (maxalarmed == 1 && Person::players.size() > 2) {
+ awards[numawards] = awardstrategy;
+ numawards++;
+ }
+ if (numflipfail > 3) {
+ awards[numawards] = awardklutz;
+ numawards++;
+ }
+ return numawards;
+}