This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
#include "Game.h"
/**> CONSTANT DECLARATIONS <**/
-#define MOUSEBUTTON1 SDLK_LAST+SDL_BUTTON_LEFT
-#define MOUSEBUTTON2 SDLK_LAST+SDL_BUTTON_RIGHT
+#define MOUSEBUTTON1 SDLK_LAST+SDL_BUTTON_LEFT
+#define MOUSEBUTTON2 SDLK_LAST+SDL_BUTTON_RIGHT
/**> FUNCTION PROTOTYPES <**/
-class Input {
- public:
- static void Tick();
- static bool isKeyDown(int k);
- static bool isKeyPressed(int k);
- static const char* keyToChar(unsigned short which);
- static unsigned short CharToKey(const char* which);
- static Boolean MouseClicked();
+class Input
+{
+public:
+ static void Tick();
+ static bool isKeyDown(int k);
+ static bool isKeyPressed(int k);
+ static const char* keyToChar(unsigned short which);
+ static unsigned short CharToKey(const char* which);
+ static Boolean MouseClicked();
};
#endif