extern bool keyboardfrozen;
+bool keyDown[SDLK_LAST+6];
+bool keyPressed[SDLK_LAST+6];
+
+void Input::Tick(){
+ SDL_PumpEvents();
+ Uint8 *keyState = SDL_GetKeyState(NULL);
+ for(int i=0;i<SDLK_LAST;i++){
+ keyPressed[i] = !keyDown[i]&&keyState[i];
+ keyDown[i] = keyState[i];
+ }
+ Uint8 mb = SDL_GetMouseState(NULL,NULL);
+ for(int i=1;i<6;i++){
+ keyPressed[SDLK_LAST+i] = !keyDown[SDLK_LAST+i]&&(mb&SDL_BUTTON(i));
+ keyDown[SDLK_LAST+i] = (mb&SDL_BUTTON(i));
+ }
+}
+
bool Input::isKeyDown(int k) {
- if(keyboardfrozen)return 0; // vraiment utile? à vérifier
- Uint8 *keystate = SDL_GetKeyState(NULL);
- if(k<SDLK_LAST)
- return keystate[k];
- else
- return SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(k-SDLK_LAST);
+ if(keyboardfrozen||k>=SDLK_LAST+6) // vraiment utile? à vérifier
+ return false;
+ return keyDown[k];
+}
+
+bool Input::isKeyPressed(int k) {
+ if(keyboardfrozen||k>=SDLK_LAST+6)
+ return false;
+ return keyPressed[k];
}
const char* Input::keyToChar(unsigned short i) {
return "unknown";
}
-unsigned short Input::CharToKey(const char* which)
-{
+unsigned short Input::CharToKey(const char* which) {
for(unsigned short i=0;i<SDLK_LAST;i++) {
if(!strcasecmp(which,SDL_GetKeyName(SDLKey(i))))
return i;
return SDLK_LAST;
}
-Boolean Input::Button()
-{
- return SDL_GetMouseState(NULL,NULL)&SDL_BUTTON(SDL_BUTTON_LEFT);
+Boolean Input::MouseClicked(){
+ return isKeyPressed(SDLK_LAST+SDL_BUTTON_LEFT);
}