#ifndef _GAMEGL_HPP_
#define _GAMEGL_HPP_
-#include "MacCompatibility.hpp"
+#include "Platform/Platform.hpp"
#include <algorithm>
#include <cstring>
#endif
#define GL_GLEXT_PROTOTYPES 1
-#include <GL/gl.h>
-#include <GL/glu.h>
-#include <GL/glext.h>
+#ifdef __APPLE__
+ #include <OpenGL/gl.h>
+ #include <OpenGL/glu.h>
+ #include <OpenGL/glext.h>
+#else
+ #include <GL/gl.h>
+ #include <GL/glu.h>
+ #include <GL/glext.h>
+#endif
using namespace std;