} // Loop Until All 256 Are Built
}
-void Text::glPrint(float x, float y, const char *string, int set, float size, float width, float height) // Where The Printing Happens
+void Text::glPrint(float x, float y, const std::string& string, int set, float size, float width, float height) // Where The Printing Happens
{
- glPrint(x, y, string, set, size, width, height, 0, strlen(string));
+ glPrint(x, y, string, set, size, width, height, 0, string.size());
}
-void Text::_glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end, int offset) // Where The Printing Happens
+void Text::_glPrint(float x, float y, const std::string& string, int set, float size, float width, float height, int start, int end, int offset) // Where The Printing Happens
{
if (set > 1) {
set = 1;
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
}
-void Text::glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end) // Where The Printing Happens
+void Text::glPrint(float x, float y, const std::string& string, int set, float size, float width, float height, int start, int end) // Where The Printing Happens
{
_glPrint(x, y, string, set, size, width, height, start, end, 0);
}
-void Text::glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height) // Where The Printing Happens
+void Text::glPrintOutline(float x, float y, const std::string& string, int set, float size, float width, float height) // Where The Printing Happens
{
- glPrintOutline(x, y, string, set, size, width, height, 0, strlen(string));
+ glPrintOutline(x, y, string, set, size, width, height, 0, string.size());
}
-void Text::glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height, int start, int end) // Where The Printing Happens
+void Text::glPrintOutline(float x, float y, const std::string& string, int set, float size, float width, float height, int start, int end) // Where The Printing Happens
{
_glPrint(x, y, string, set, size, width, height, start, end, 256);
}
-void Text::glPrintOutlined(float x, float y, const char *string, int set, float size, float width, float height) // Where The Printing Happens
+void Text::glPrintOutlined(float x, float y, const std::string& string, int set, float size, float width, float height) // Where The Printing Happens
{
glPrintOutlined(1, 1, 1, x, y, string, set, size, width, height);
}
-void Text::glPrintOutlined(float r, float g, float b, float x, float y, const char *string, int set, float size, float width, float height) // Where The Printing Happens
+void Text::glPrintOutlined(float r, float g, float b, float x, float y, const std::string& string, int set, float size, float width, float height) // Where The Printing Happens
{
glColor4f(0, 0, 0, 1);
glPrintOutline( x - 2 * size, y - 2 * size, string, set, size * 2.5 / 2, width, height);