/*
Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
#include "Environment/Lights.hpp"
#include "Environment/Terrain.hpp"
-#include "Graphic/gamegl.hpp"
#include "Graphic/Texture.hpp"
+#include "Graphic/gamegl.hpp"
#include "Math/Frustum.hpp"
#include "Math/XYZ.hpp"
#include "Objects/Object.hpp"
#define max_sprites 20000
-enum {
+enum
+{
cloudsprite = 0,
bloodsprite,
flamesprite,
static void DeleteSprite(int which);
static void MakeSprite(int atype, XYZ where, XYZ avelocity, float red, float green, float blue, float asize, float aopacity);
static void Draw();
- static void deleteSprites() {
+ static void deleteSprites()
+ {
sprites.clear();
}
- static void setLastSpriteSpecial(int s) {
+ static void setLastSpriteSpecial(int s)
+ {
sprites.back()->special = s;
}
- static void setLastSpriteSpeed(int s) {
+ static void setLastSpriteSpeed(int s)
+ {
sprites.back()->speed = s;
}
- static void setLastSpriteAlivetime(float al) {
+ static void setLastSpriteAlivetime(float al)
+ {
sprites.back()->alivetime = al;
}