#include "Graphic/gamegl.hpp"
#include "Graphic/Texture.hpp"
#include "Math/Frustum.hpp"
-#include "Math/Quaternions.hpp"
-#include "Objects/Objects.hpp"
+#include "Math/XYZ.hpp"
+#include "Objects/Object.hpp"
#include "Utils/ImageIO.hpp"
#include <vector>
static void setLastSpriteAlivetime(float al) {
sprites.back()->alivetime = al;
}
- static void clearTextures();
static Texture cloudtexture;
static Texture bloodtexture;