]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Graphic/Sprite.hpp
Rename all C++ headers with .hpp extension
[lugaru.git] / Source / Graphic / Sprite.hpp
diff --git a/Source/Graphic/Sprite.hpp b/Source/Graphic/Sprite.hpp
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+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef _SPRITE_HPP_
+#define _SPRITE_HPP_
+
+#include "Environment/Lights.hpp"
+#include "Environment/Terrain.hpp"
+#include "Graphic/gamegl.hpp"
+#include "Graphic/Texture.hpp"
+#include "Math/Frustum.hpp"
+#include "Math/Quaternions.hpp"
+#include "Objects/Objects.hpp"
+#include "Utils/ImageIO.hpp"
+
+#include <vector>
+
+#define max_sprites 20000
+
+enum {
+    cloudsprite = 0,
+    bloodsprite,
+    flamesprite,
+    smoketype,
+    weaponflamesprite,
+    cloudimpactsprite,
+    snowsprite,
+    weaponshinesprite,
+    bloodflamesprite,
+    breathsprite,
+    splintersprite,
+    spritenumber
+};
+
+class Sprite
+{
+private:
+    XYZ oldposition;
+    XYZ position;
+    XYZ velocity;
+    float size;
+    float initialsize;
+    int type;
+    int special;
+    float color[3];
+    float opacity;
+    float rotation;
+    float alivetime;
+    float speed;
+    float rotatespeed;
+
+    static float checkdelay;
+
+    static vector<Sprite*> sprites;
+
+public:
+    static void DeleteSprite(int which);
+    static void MakeSprite(int atype, XYZ where, XYZ avelocity, float red, float green, float blue, float asize, float aopacity);
+    static void Draw();
+    static void deleteSprites() {
+        sprites.clear();
+    }
+    static void setLastSpriteSpecial(int s) {
+        sprites.back()->special = s;
+    }
+    static void setLastSpriteSpeed(int s) {
+        sprites.back()->speed = s;
+    }
+    static void setLastSpriteAlivetime(float al) {
+        sprites.back()->alivetime = al;
+    }
+    static void clearTextures();
+
+    static Texture cloudtexture;
+    static Texture bloodtexture;
+    static Texture flametexture;
+    static Texture smoketexture;
+
+    static Texture cloudimpacttexture;
+    static Texture snowflaketexture;
+    static Texture shinetexture;
+    static Texture bloodflametexture;
+
+    static Texture splintertexture;
+
+    static Texture leaftexture;
+    static Texture toothtexture;
+
+    Sprite();
+    ~Sprite();
+};
+
+#endif