extern float texdetail;
extern bool decals;
-extern bool visibleloading;
-
int Model::LineCheck(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate)
{
static int j;
}
}
-bool Model::loadnotex(const std::string& filename )
+bool Model::loadnotex(const std::string& filename)
{
FILE *tfile;
long i;
}
-bool Model::load(const std::string& filename, bool texture )
+bool Model::load(const std::string& filename, bool texture)
{
FILE *tfile;
long i;
LOG(std::string("Loading model...") + filename);
- if (visibleloading)
- Game::LoadingScreen();
+ Game::LoadingScreen();
type = normaltype;
color = 0;
void Model::CalculateNormals(bool facenormalise)
{
- if (visibleloading)
- Game::LoadingScreen();
+ Game::LoadingScreen();
static int i;
if (type != normaltype && type != decalstype)
return;
Model::~Model()
{
deallocate();
- textureptr.destroy();
}
void Model::deallocate()
}
Model::Model()
+ : vertexNum(0), TriangleNum(0),
+ hastexture(0),
+ type(0), oldtype(0),
+ possible(0),
+ owner(0),
+ vertex(0),
+ normals(0),
+ facenormals(0),
+ Triangles(0),
+ vArray(0)
{
- vertexNum = 0, TriangleNum = 0;
- hastexture = 0;
-
- type = 0, oldtype = 0;
-
- possible = 0;
- owner = 0;
- vertex = 0;
- normals = 0;
- facenormals = 0;
- Triangles = 0;
- vArray = 0;
-
memset(&modelTexture, 0, sizeof(modelTexture));
numpossible = 0;
color = 0;
type = nothing;
}
-