#define _DECAL_HPP_
class Terrain;
+class Model;
-#include "Math/Quaternions.hpp"
+#include "Math/XYZ.hpp"
enum decal_type {
shadowdecal = 0,
Decal();
Decal(XYZ position, decal_type type, float opacity, float rotation, float brightness, int whichx, int whichy, float size, const Terrain& terrain, bool first);
+ Decal(XYZ position, decal_type type, float opacity, float rotation, float size, const Model& model, int i, int which);
};
#endif