Decal::Decal() :
position(),
- type(0),
+ type(shadowdecal),
opacity(0),
rotation(0),
alivetime(0),
{
}
-Decal::Decal(XYZ _position, int _type, float _opacity, float _rotation, float _brightness, int whichx, int whichy, float size, const Terrain& terrain, bool first) :
+Decal::Decal(XYZ _position, decal_type _type, float _opacity, float _rotation, float _brightness, int whichx, int whichy, float size, const Terrain& terrain, bool first) :
position(_position),
type(_type),
opacity(_opacity),