/*
Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
#include "Environment/Terrain.hpp"
#include "Graphic/Models.hpp"
-Decal::Decal() :
- position(),
- type(shadowdecal),
- opacity(0),
- rotation(0),
- alivetime(0),
- brightness(0)
+Decal::Decal()
+ : position()
+ , type(shadowdecal)
+ , opacity(0)
+ , rotation(0)
+ , alivetime(0)
+ , brightness(0)
{
}
-Decal::Decal(XYZ _position, decal_type _type, float _opacity, float _rotation, float _brightness, int whichx, int whichy, float size, const Terrain& terrain, bool first) :
- position(_position),
- type(_type),
- opacity(_opacity),
- rotation(_rotation),
- alivetime(0),
- brightness(_brightness)
+Decal::Decal(XYZ _position, decal_type _type, float _opacity, float _rotation, float _brightness, int whichx, int whichy, float size, const Terrain& terrain, bool first)
+ : position(_position)
+ , type(_type)
+ , opacity(_opacity)
+ , rotation(_rotation)
+ , alivetime(0)
+ , brightness(_brightness)
{
float placex, placez;
placex = (float)whichx * terrain.scale + terrain.scale;
vertex[1].y = terrain.heightmap[whichx][whichy] * terrain.scale + .01;
}
-
placex = (float)whichx * terrain.scale;
placez = (float)whichy * terrain.scale + terrain.scale;
}
}
-Decal::Decal(XYZ _position, decal_type _type, float _opacity, float _rotation, float size, const Model& model, int i, int which) :
- position(_position),
- type(_type),
- opacity(_opacity),
- rotation(_rotation),
- alivetime(0),
- brightness(0)
+Decal::Decal(XYZ _position, decal_type _type, float _opacity, float _rotation, float size, const Model& model, int i, int which)
+ : position(_position)
+ , type(_type)
+ , opacity(_opacity)
+ , rotation(_rotation)
+ , alivetime(0)
+ , brightness(0)
{
float placex, placez;
if (which == 0) {
- placex = vertex[model.Triangles[i].vertex[0]].x;
- placez = vertex[model.Triangles[i].vertex[0]].z;
+ placex = model.getTriangleVertex(i, 0).x;
+ placez = model.getTriangleVertex(i, 0).z;
texcoords[0][0] = (placex - position.x) / (size) / 2 + .5;
texcoords[0][1] = (placez - position.z) / (size) / 2 + .5;
vertex[0].x = placex;
vertex[0].z = placez;
- vertex[0].y = vertex[model.Triangles[i].vertex[0]].y;
-
+ vertex[0].y = model.getTriangleVertex(i, 0).y;
- placex = vertex[model.Triangles[i].vertex[1]].x;
- placez = vertex[model.Triangles[i].vertex[1]].z;
+ placex = model.getTriangleVertex(i, 1).x;
+ placez = model.getTriangleVertex(i, 1).z;
texcoords[1][0] = (placex - position.x) / (size) / 2 + .5;
texcoords[1][1] = (placez - position.z) / (size) / 2 + .5;
vertex[1].x = placex;
vertex[1].z = placez;
- vertex[1].y = vertex[model.Triangles[i].vertex[1]].y;
+ vertex[1].y = model.getTriangleVertex(i, 1).y;
-
- placex = vertex[model.Triangles[i].vertex[2]].x;
- placez = vertex[model.Triangles[i].vertex[2]].z;
+ placex = model.getTriangleVertex(i, 2).x;
+ placez = model.getTriangleVertex(i, 2).z;
texcoords[2][0] = (placex - position.x) / (size) / 2 + .5;
texcoords[2][1] = (placez - position.z) / (size) / 2 + .5;
vertex[2].x = placex;
vertex[2].z = placez;
- vertex[2].y = vertex[model.Triangles[i].vertex[2]].y;
+ vertex[2].y = model.getTriangleVertex(i, 2).y;
} else if (which == 1) {
- placex = vertex[model.Triangles[i].vertex[0]].y;
- placez = vertex[model.Triangles[i].vertex[0]].z;
+ placex = model.getTriangleVertex(i, 0).y;
+ placez = model.getTriangleVertex(i, 0).z;
texcoords[0][0] = (placex - position.y) / (size) / 2 + .5;
texcoords[0][1] = (placez - position.z) / (size) / 2 + .5;
- vertex[0].x = vertex[model.Triangles[i].vertex[0]].x;
+ vertex[0].x = model.getTriangleVertex(i, 0).x;
vertex[0].z = placez;
vertex[0].y = placex;
-
- placex = vertex[model.Triangles[i].vertex[1]].y;
- placez = vertex[model.Triangles[i].vertex[1]].z;
+ placex = model.getTriangleVertex(i, 1).y;
+ placez = model.getTriangleVertex(i, 1).z;
texcoords[1][0] = (placex - position.y) / (size) / 2 + .5;
texcoords[1][1] = (placez - position.z) / (size) / 2 + .5;
- vertex[1].x = vertex[model.Triangles[i].vertex[1]].x;
+ vertex[1].x = model.getTriangleVertex(i, 1).x;
vertex[1].z = placez;
vertex[1].y = placex;
-
- placex = vertex[model.Triangles[i].vertex[2]].y;
- placez = vertex[model.Triangles[i].vertex[2]].z;
+ placex = model.getTriangleVertex(i, 2).y;
+ placez = model.getTriangleVertex(i, 2).z;
texcoords[2][0] = (placex - position.y) / (size) / 2 + .5;
texcoords[2][1] = (placez - position.z) / (size) / 2 + .5;
- vertex[2].x = vertex[model.Triangles[i].vertex[2]].x;
+ vertex[2].x = model.getTriangleVertex(i, 2).x;
vertex[2].z = placez;
vertex[2].y = placex;
} else {
- placex = vertex[model.Triangles[i].vertex[0]].x;
- placez = vertex[model.Triangles[i].vertex[0]].y;
+ placex = model.getTriangleVertex(i, 0).x;
+ placez = model.getTriangleVertex(i, 0).y;
texcoords[0][0] = (placex - position.x) / (size) / 2 + .5;
texcoords[0][1] = (placez - position.y) / (size) / 2 + .5;
vertex[0].x = placex;
- vertex[0].z = vertex[model.Triangles[i].vertex[0]].z;
+ vertex[0].z = model.getTriangleVertex(i, 0).z;
vertex[0].y = placez;
-
- placex = vertex[model.Triangles[i].vertex[1]].x;
- placez = vertex[model.Triangles[i].vertex[1]].y;
+ placex = model.getTriangleVertex(i, 1).x;
+ placez = model.getTriangleVertex(i, 1).y;
texcoords[1][0] = (placex - position.x) / (size) / 2 + .5;
texcoords[1][1] = (placez - position.y) / (size) / 2 + .5;
vertex[1].x = placex;
- vertex[1].z = vertex[model.Triangles[i].vertex[1]].z;
+ vertex[1].z = model.getTriangleVertex(i, 1).z;
vertex[1].y = placez;
-
- placex = vertex[model.Triangles[i].vertex[2]].x;
- placez = vertex[model.Triangles[i].vertex[2]].y;
+ placex = model.getTriangleVertex(i, 2).x;
+ placez = model.getTriangleVertex(i, 2).y;
texcoords[2][0] = (placex - position.x) / (size) / 2 + .5;
texcoords[2][1] = (placez - position.y) / (size) / 2 + .5;
vertex[2].x = placex;
- vertex[2].z = vertex[model.Triangles[i].vertex[2]].z;
+ vertex[2].z = model.getTriangleVertex(i, 2).z;
vertex[2].y = placez;
}
}