Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
+#if USE_SDL
+#include "SDL.h"
+#endif
+
#include "gamegl.h"
#include "Quaternions.h"
#include "Lights.h"
#include "fmod.h"
#include "Terrain.h"
#include "Sprites.h"
-//#include <agl.h>
#include "Frustum.h"
#include "Objects.h"
#include "Weapons.h"
#include "Person.h"
#include "TGALoader.h"
+#include "openal_wrapper.h"
#include "Constants.h"
-#if USE_SDL
-#include "SDL.h"
-#endif
-
bool visibleloading = 0;
-FSOUND_SAMPLE *samp[100] = {0};
-FSOUND_STREAM * strm[20] = {0};
+OPENAL_SAMPLE *samp[100] = {0};
+OPENAL_STREAM * strm[20] = {0};
int channels[100] = {0};
float volume = 0;bool buttons[3] = {0};