#include "openal_wrapper.h"
#include "Stereo.h"
-#include "Constants.h"
#include "Animation.h"
bool visibleloading = 0;
FRUSTUM frustum;
float texdetail = 0;
float realtexdetail = 0;
-float terraindetail = 0;
float playerdist = 0;
Objects objects;
int slomo = 0;
bool vblsync = 0;
float motionbluramount = 0;
bool keyboardfrozen = 0;
-char mapname[256] = {0};
bool loadingstuff = 0;
bool stillloading = 0;
bool showpoints = 0;