#include "openal_wrapper.h"
#include "Stereo.h"
-#include "Constants.h"
#include "Animation.h"
bool visibleloading = 0;
-int channels[100] = {0};
float volume = 0;
bool ismotionblur = 0;
FRUSTUM frustum;
float texdetail = 0;
float realtexdetail = 0;
-float terraindetail = 0;
float playerdist = 0;
Objects objects;
int slomo = 0;
bool trilinear;
Weapons weapons;
bool damageeffects = 0;
-//apvector<Person> player(maxplayers);
-Person player[maxplayers];
int numplayers = 0;
bool ambientsound = 0;
bool mousejump = 0;
bool vblsync = 0;
float motionbluramount = 0;
bool keyboardfrozen = 0;
-char mapname[256] = {0};
bool loadingstuff = 0;
bool stillloading = 0;
bool showpoints = 0;
long dirID = 0;
int mainmenu = 0;
int oldmainmenu = 0;
-GLubyte texturearray[512*512*3] = {0};
-int loadscreencolor = 0;
int whichjointstartarray[26] = {0};
int whichjointendarray[26] = {0};
int kBitsPerPixel = 0;
float menupulse = 0;
-int numdialogues = 0;
-int numdialogueboxes[max_dialogues] = {0};
-int dialoguetype[max_dialogues] = {0};
-int dialogueboxlocation[max_dialogues][max_dialoguelength] = {0};
-float dialogueboxcolor[max_dialogues][max_dialoguelength][3] = {0};
-int dialogueboxsound[max_dialogues][max_dialoguelength] = {0};
-char dialoguetext[max_dialogues][max_dialoguelength][128] = {0};
-char dialoguename[max_dialogues][max_dialoguelength][64] = {0};
-XYZ dialoguecamera[max_dialogues][max_dialoguelength]; //l = {0};
-XYZ participantlocation[max_dialogues][10]; // = {0};
-int participantfocus[max_dialogues][max_dialoguelength] = {0};
-int participantaction[max_dialogues][max_dialoguelength] = {0};
-float participantrotation[max_dialogues][10] = {0};
-XYZ participantfacing[max_dialogues][max_dialoguelength][10]; // = {0};
-float dialoguecamerarotation[max_dialogues][max_dialoguelength] = {0};
-float dialoguecamerarotation2[max_dialogues][max_dialoguelength] = {0};
-int indialogue = 0;
-int whichdialogue = 0;
-int directing = 0;
-float dialoguetime = 0;
-int dialoguegonethrough[20] = {0};
-
float smoketex = 0;
float slomospeed = 0;
float skyboxlightg = 0;
float skyboxlightb = 0;
-float bonusnum[100] = {0};
-
int hostile = 0;
float hostiletime = 0;