FRUSTUM frustum;
float texdetail = 0;
float realtexdetail = 0;
-float terraindetail = 0;
float playerdist = 0;
Objects objects;
int slomo = 0;
long dirID = 0;
int mainmenu = 0;
int oldmainmenu = 0;
-int loadscreencolor = 0;
int whichjointstartarray[26] = {0};
int whichjointendarray[26] = {0};
int kBitsPerPixel = 0;