*/
#include "Graphic/Stereo.hpp"
-#include "Math/Quaternions.hpp"
+#include "Math/XYZ.hpp"
#include "Objects/Weapons.hpp"
#include <SDL.h>
Light light;
Terrain terrain;
-SDL_Window *sdlwindow;
+SDL_Window* sdlwindow;
int kTextureSize = 0;
int detail = 0;
float playerdist = 0;
int slomo = 0;
float slomodelay = 0;
-GLubyte bloodText[512 * 512 * 3] = {0};
-GLubyte wolfbloodText[512 * 512 * 3] = {0};
+GLubyte bloodText[512 * 512 * 3] = { 0 };
+GLubyte wolfbloodText[512 * 512 * 3] = { 0 };
int bloodtoggle = 0;
float camerashake = 0;
float woozy = 0;
bool velocityblur = false;
XYZ windvector;
int mainmenu = 0;
-int whichjointstartarray[26] = {0};
-int whichjointendarray[26] = {0};
+int whichjointstartarray[26] = { 0 };
+int whichjointendarray[26] = { 0 };
float smoketex = 0;
float hostiletime = 0;
XYZ envsound[30];
-float envsoundvol[30] = {0};
-float envsoundlife[30] = {0};
+float envsoundvol[30] = { 0 };
+float envsoundlife[30] = { 0 };
int numenvsounds;
bool devtools = false;
bool gamestarted = false;
-StereoMode stereomode = stereoNone;
+StereoMode stereomode = stereoNone;
StereoMode newstereomode = stereoNone;
float stereoseparation = 0.05;
-bool stereoreverse = false;
+bool stereoreverse = false;