*/
#include "Graphic/Stereo.hpp"
-#include "Math/Quaternions.hpp"
+#include "Math/XYZ.hpp"
#include "Objects/Weapons.hpp"
#include <SDL.h>
#include <string>
-bool visibleloading = 0;
+bool visibleloading = false;
float volume = 0;
bool ismotionblur = false;
bool floatjump = false;
bool cellophane = false;
bool autoslomo = false;
-bool decals = false;
+bool decalstoggle = false;
bool invertmouse = false;
bool texttoggle = false;
float blurness = 0;
Light light;
Terrain terrain;
-SDL_Window *sdlwindow;
+SDL_Window* sdlwindow;
int kTextureSize = 0;
int detail = 0;
float playerdist = 0;
int slomo = 0;
float slomodelay = 0;
-GLubyte bloodText[512 * 512 * 3] = {0};
-GLubyte wolfbloodText[512 * 512 * 3] = {0};
+GLubyte bloodText[512 * 512 * 3] = { 0 };
+GLubyte wolfbloodText[512 * 512 * 3] = { 0 };
int bloodtoggle = 0;
float camerashake = 0;
float woozy = 0;
bool velocityblur = false;
XYZ windvector;
int mainmenu = 0;
-int whichjointstartarray[26] = {0};
-int whichjointendarray[26] = {0};
+int whichjointstartarray[26] = { 0 };
+int whichjointendarray[26] = { 0 };
float smoketex = 0;
float slomospeed = 0;
float slomofreq = 0;
-int tutoriallevel = 0;
-int tutorialstage = 0;
-float tutorialstagetime = 0;
-float tutorialmaxtime = 0;
-float tutorialsuccess = 0;
-
bool againbonus = false;
float damagedealt = 0;
float hostiletime = 0;
XYZ envsound[30];
-float envsoundvol[30] = {0};
-float envsoundlife[30] = {0};
+float envsoundvol[30] = { 0 };
+float envsoundlife[30] = { 0 };
int numenvsounds;
bool devtools = false;
bool gamestarted = false;
-StereoMode stereomode = stereoNone;
+StereoMode stereomode = stereoNone;
StereoMode newstereomode = stereoNone;
float stereoseparation = 0.05;
-bool stereoreverse = false;
+bool stereoreverse = false;