#include <SDL.h>
#include <string>
-bool visibleloading = 0;
+bool visibleloading = false;
float volume = 0;
bool ismotionblur = false;
bool floatjump = false;
bool cellophane = false;
bool autoslomo = false;
-bool decals = false;
+bool decalstoggle = false;
bool invertmouse = false;
bool texttoggle = false;
float blurness = 0;