#include "Lights.h"
#include "Skeleton.h"
#include "Terrain.h"
-#include "Sprites.h"
+#include "Sprite.h"
#include "Frustum.h"
#include "Objects.h"
#include "Weapons.h"
OPENAL_STREAM * strm[20] = {0};
int channels[100] = {0};
-float volume = 0;bool buttons[3] = {0};
-bool oldbuttons[3] = {0};
+float volume = 0;
bool ismotionblur = 0;
float usermousesensitivity = 0;
bool floatjump = 0;
Skeleton testskeleton;
int numsounds = 0;
Terrain terrain;
-Sprites sprites;
float sps = 0;
SDL_Surface *sdlscreen;
bool loadingstuff = 0;
bool stillloading = 0;
bool showpoints = 0;
+bool showdamagebar = 0;
bool alwaysblur = 0;
bool immediate = 0;
bool velocityblur = 0;
float startbonustotal = 0;
float bonustime = 0;
-int numaccounts = 0;
-int accountactive = 0;
-int accountdifficulty[10] = {0};
-int accountprogress[10] = {0};
-float accountpoints[10] = {0};
-float accounthighscore[10][50] = {0};
-float accountfasttime[10][50] = {0};
-bool accountunlocked[10][60] = {0};
-char accountname[10][256] = {0};
-float accountcampaignhighscore[10] = {0};
-float accountcampaignfasttime[10] = {0};
-float accountcampaignscore[10] = {0};
-float accountcampaigntime[10] = {0};
-int accountcampaignchoicesmade[10] = {0};int accountcampaignchoices[10][5000] = {0};
bool won = 0;
//TextureList textures;
StereoMode stereomode = stereoNone;
+StereoMode newstereomode = stereoNone;
float stereoseparation = 0.05;
-bool stereoreverse = false;
\ No newline at end of file
+bool stereoreverse = false;