-#include "gl.h"
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
+#include "SDL.h"
+
+#include "gamegl.h"
#include "Quaternions.h"
#include "Lights.h"
#include "Skeleton.h"
-#include "fmod.h"
#include "Terrain.h"
-#include "Sprites.h"
-//#include <agl.h>
+#include "Sprite.h"
#include "Frustum.h"
#include "Objects.h"
#include "Weapons.h"
#include "Person.h"
#include "TGALoader.h"
+#include "openal_wrapper.h"
+#include "Stereo.h"
#include "Constants.h"
bool visibleloading = 0;
-FSOUND_SAMPLE *samp[100] = {0};
-FSOUND_STREAM * strm[20] = {0};
+OPENAL_SAMPLE *samp[100] = {0};
+OPENAL_STREAM * strm[20] = {0};
int channels[100] = {0};
-float volume = 0;bool buttons[3] = {0};
-bool oldbuttons[3] = {0};
+float volume = 0;
bool ismotionblur = 0;
float usermousesensitivity = 0;
bool floatjump = 0;
Skeleton testskeleton;
int numsounds = 0;
Terrain terrain;
-Sprites sprites;
float sps = 0;
-#ifdef WIN32
-HDC hDC;
-#else
-AGLContext gaglContext;
-#endif
+
+SDL_Surface *sdlscreen;
+
int kTextureSize = 0;
int detail = 0;
FRUSTUM frustum;
bool vblsync = 0;
float motionbluramount = 0;
bool keyboardfrozen = 0;
-int newnetmessages = 0;
-char netmessages[256] = {0};
char mapname[256] = {0};
bool loadingstuff = 0;
bool stillloading = 0;
bool showpoints = 0;
+bool showdamagebar = 0;
bool alwaysblur = 0;
bool immediate = 0;
bool velocityblur = 0;
int dialogueboxsound[max_dialogues][max_dialoguelength] = {0};
char dialoguetext[max_dialogues][max_dialoguelength][128] = {0};
char dialoguename[max_dialogues][max_dialoguelength][64] = {0};
-XYZ dialoguecamera[max_dialogues][max_dialoguelength] = {0};
-XYZ participantlocation[max_dialogues][10] = {0};
+XYZ dialoguecamera[max_dialogues][max_dialoguelength]; //l = {0};
+XYZ participantlocation[max_dialogues][10]; // = {0};
int participantfocus[max_dialogues][max_dialoguelength] = {0};
int participantaction[max_dialogues][max_dialoguelength] = {0};
float participantrotation[max_dialogues][10] = {0};
-XYZ participantfacing[max_dialogues][max_dialoguelength][10] = {0};
+XYZ participantfacing[max_dialogues][max_dialoguelength][10]; // = {0};
float dialoguecamerarotation[max_dialogues][max_dialoguelength] = {0};
float dialoguecamerarotation2[max_dialogues][max_dialoguelength] = {0};
int indialogue = 0;
int hostile = 0;
float hostiletime = 0;
-XYZ envsound[30] = {0};
+XYZ envsound[30]; // = {0};
float envsoundvol[30] = {0};
float envsoundlife[30] = {0};
int numenvsounds;
float startbonustotal = 0;
float bonustime = 0;
-int numaccounts = 0;
-int accountactive = 0;
-int accountdifficulty[10] = {0};
-int accountprogress[10] = {0};
-float accountpoints[10] = {0};
-float accounthighscore[10][50] = {0};
-float accountfasttime[10][50] = {0};
-bool accountunlocked[10][60] = {0};
-char accountname[10][256] = {0};
-float accountcampaignhighscore[10] = {0};
-float accountcampaignfasttime[10] = {0};
-float accountcampaignscore[10] = {0};
-float accountcampaigntime[10] = {0};
-int accountcampaignchoicesmade[10] = {0};int accountcampaignchoices[10][5000] = {0};
bool won = 0;
bool gamestarted = 0;
//TextureList textures;
+
+StereoMode stereomode = stereoNone;
+StereoMode newstereomode = stereoNone;
+float stereoseparation = 0.05;
+bool stereoreverse = false;