#include "Animation.h"
bool visibleloading = 0;
-int channels[100] = {0};
float volume = 0;
bool ismotionblur = 0;
float skyboxlightg = 0;
float skyboxlightb = 0;
-float bonusnum[100] = {0};
-
int hostile = 0;
float hostiletime = 0;
TGAImageRec texture;
bool debugmode = 0;
-int oldbonus = 0;
-int bonus = 0;
-float bonusvalue = 0;
-float bonustotal = 0;
-float startbonustotal = 0;
-float bonustime = 0;
-
bool won = 0;