/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SDL.h"
#include "gamegl.h"
#include "Quaternions.h"
#include "Lights.h"
-#include "Skeleton.h"
+#include "Animation/Animation.h"
+#include "Animation/Skeleton.h"
#include "Terrain.h"
#include "Sprite.h"
#include "Frustum.h"
#include "Objects.h"
#include "Weapons.h"
#include "Person.h"
-#include "TGALoader.h"
+#include "ImageIO.h"
#include "openal_wrapper.h"
#include "Stereo.h"
-#include "Animation.h"
bool visibleloading = 0;
float precipdelay = 0;
float gamespeed = 0;
float oldgamespeed = 0;
-float tintr = 0,tintg = 0,tintb = 0;
int difficulty = 0;
float multiplier = 0;
float realmultiplier = 0;
-float screenwidth = 0,screenheight = 0;
+float screenwidth = 0, screenheight = 0;
+bool fullscreen = 0;
float viewdistance = 0;
XYZ viewer;
XYZ viewerfacing;
-XYZ lightlocation;
float fadestart = 0;
int environment = 0;
float texscale = 0;
float gravity = 0;
Light light;
-Animation animation[animation_count];
-Skeleton testskeleton;
-int numsounds = 0;
Terrain terrain;
-float sps = 0;
-SDL_Surface *sdlscreen;
+SDL_Window *sdlwindow;
int kTextureSize = 0;
int detail = 0;
Objects objects;
int slomo = 0;
float slomodelay = 0;
-GLubyte bloodText[512*512*3] = {0};
-GLubyte wolfbloodText[512*512*3] = {0};
-float colors[3] = {0};
+GLubyte bloodText[512 * 512 * 3] = {0};
+GLubyte wolfbloodText[512 * 512 * 3] = {0};
int bloodtoggle = 0;
-bool osx = false;
float camerashake = 0;
float woozy = 0;
float blackout = 0;
bool trilinear;
Weapons weapons;
bool damageeffects = false;
-int numplayers = 0;
bool ambientsound = false;
bool mousejump = false;
bool freeze = false;
bool winfreeze = false;
-float flashamount = 0,flashr = 0,flashg = 0,flashb = 0;
+float flashamount = 0, flashr = 0, flashg = 0, flashb = 0;
int flashdelay = 0;
-bool vblsync = false;
float motionbluramount = 0;
-bool keyboardfrozen = false;
-bool loadingstuff = false;
bool stillloading = false;
bool showpoints = false;
bool showdamagebar = false;
bool alwaysblur = false;
bool immediate = false;
bool velocityblur = false;
-int test = 0;
XYZ windvector;
-short vRefNum = 0;
-long dirID = 0;
int mainmenu = 0;
-int oldmainmenu = 0;
int whichjointstartarray[26] = {0};
int whichjointendarray[26] = {0};
-int kBitsPerPixel = 0;
int numhotspots = 0;
XYZ hotspot[40];
int hotspottype[40] = {0};
float hotspotsize[40] = {0};
char hotspottext[40][256] = {0};
-int currenthotspot = 0;
+int currenthotspot = 0;
int killhotspot = 0;
-float menupulse = 0;
-
float smoketex = 0;
float slomospeed = 0;
int hostile = 0;
float hostiletime = 0;
-XYZ envsound[30]; // = {0};
+XYZ envsound[30];
float envsoundvol[30] = {0};
float envsoundlife[30] = {0};
int numenvsounds;
-
-bool tilt2weird = false;
-bool tiltweird = false;
-bool midweird = false;
-bool proportionweird = false;
-bool vertexweird[6] = {0};
-TGAImageRec texture;
bool debugmode = false;
-bool won = false;
-
-
bool campaign = false;
bool gamestarted = false;
-//TextureList textures;
-
StereoMode stereomode = stereoNone;
StereoMode newstereomode = stereoNone;
float stereoseparation = 0.05;