float precipdelay = 0;
float gamespeed = 0;
float oldgamespeed = 0;
-float tintr = 0, tintg = 0, tintb = 0;
int difficulty = 0;
float multiplier = 0;
float realmultiplier = 0;
bool midweird = false;
bool proportionweird = false;
bool vertexweird[6] = {0};
-ImageRec texture;
bool debugmode = false;